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Cursed Islands

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Your cat has been kidnapped and locked up in a flying fortress.
Explore, fight monsters and collect clues about your cat's whereabouts to finally face the evil kidnapper.
You can restore your health and save the game's progress at towns.

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Nice as a demo... near the end I got stuck grinding, running around to find magic-using enemies. That, after I sort of figured out how battles and upgrades work, which wasn't explained (and I was missing an exp bar). I like silly hand-drawn graphics, but these could've been cleaner.


This was a pretty great game. I loved the ending. Keep doing what you're doing.

Art was minimalist, fight mechanics were almost nonexistent, and the enemies are hyped beyond belief in the bars yet only reach a level cap of 25, including the final boss. By the time I got to him, I was 35 in both skills, had found all the mentioned items (and the one that is given, obviously), and cleared all the indoor areas. The game really needs work

A lot of fun and over far too soon. Whilst I don't anticipate anything more being done to this version, it cries out for a sequal with a little more complexity.

rzuf79 responds:

There will be a sequel, but first I have to finish my other, serious action-RPG project about blowing up frogs.