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Cannibal Mac Prototype

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Cannibalized! 5 Points

Started The Game

Back To Camp I Go! 10 Points

Got Back to camp

Girl Peeing! 10 Points

Let Jessica Pee

ITS A TRAP! 10 Points

use a trap

OH SHIT!! 10 Points

get caught

Pissing! 10 Points

Peeing!!

Walking! 10 Points

Kill David

YOU LET THEM GET AWAY 10 Points

you lost

Killed For Food 25 Points

kill Jessica for Food

Killed THEM ALL! 25 Points

Killed the campers

Author Comments

(THIS IS VERY ROUGH!!!)

This is a game for MolyJam Deux.

Made in 48 hours and very rough.

We are uploading this as a proof of concept. Please share your thoughts and opinions on the game and how/if we should go any further with the development, thanks!

You Play as Mac - our resident cannibal - as he defends his forest squatters' rights against a bunch of arrogant camping punks. Your goal, therefore, is simple - Kill he campers!

Stalk your prey as they piss about, use the trees for cover, and don't let them spot you. If a camper flees to the cabin, it's game over.

WASD to MOVE, JKIL to move camera, B to focus camera on the player again. F To Place a trap. X to slaughter when near enough to a camper.

Credit goes to Daniel Cook's 2d Circle Graphic Archive, Jetrel's mockups resized 32x32, Bertram's improvements, Zabin's modification and additions, Saphy (TMW) tall grass and please provide a link back to OGA and this submission.
http://opengameart.org/co ntent/2d-lost-garden-zeld a-style-tiles-resized-to-
32x32-with-additions

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It might be rough but i would love to suggest some ideas for you this is like a open world game it was super fun!! you can make tons of games i can help in msgs if you would like i wont need any credit just would love to play it haha :D

Love the concept, but the execution needs work. The graphics could be a lot better--because what's the point of playing as an intimidating maneating monster if it doesn't look badass?--and it was rather maddening to try to manage both the camera and the walking controls at the same time.

Also, the camper AI isn't great-I was able to dispense with the traps entirely and kill everyone just by charging at them and hitting X.

makehimanoffer responds:

the AI was mostly pathfinding I think. So we'd basically have them do a thing, wait. and then if they saw you they'd run away. This was super awkward to kind of plot out, but good fun to make.

Thanks for playing. We were working with basically zero art and a rough concept. so it was all open art stuffs unfortunately. but we had fun.

:)

this game is terrible

Terrible.

can't wait to see the full game. Its a cool start.

Credits & Info

Views
15,728
Faves:
20
Votes
60
Score
2.87 / 5.00

Uploaded
Jul 7, 2013
5:03 PM EDT
Genre
More Games
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