Wow, this was much more fun than I was expecting from a Prototype. Simple and a bit too easy sure, but still I was entertained none-the-less.
It's got some cute graphics going for it, I quite like the designs for each of the tribes. Plus the music is quite nice.
Of course the game has problems to it, what with it being a Prototype. Like I said, and probably many before me have said, it's very easy. In fact the Ungoy tribe is just about game breaking; their healing ability and much increased HP growth over the other tribes makes them greatly outlast the other tribes. In fact, if your healing ability is greater than the damage you received, you can end up having HP that goes over your max.
Also, like I said earlier, it's extremely simple. Only having three options makes the combat become repetitive after a long while. I definitely think adding more abilities would be good, perhaps having them either be purchasable or unlocked at certain levels. Bonus is there are different abilities depending on each tribe and what they are best at.
The items are also in a sense overwhelming and underwhelming. The defense and power items are underwhelming, as I felt no real increase with them and I never even felt a need to use them. The health however is quite overpowered, what with it appearing to heal fully. Either that or I didn't get quite high enough to see what their limit is, then oops. Varying levels of effectiveness would help with that regard I feel.
A story mode also would be quite nice, just to see why the tribes are battling and just to know just what the hell Goadie is and why it seems to be a priority to defeat it. Perhaps the story would vary depending on the tribe you chose as well.
I'd also think more enemies would be quite nice. Not necessarily new tribes, although new tribes would be quite cool as well, but just to get more variety with the battles it would be cool to have different enemies to face. Perhaps more corrupted creatures that are under the influence of Goadie?
In a more technical sense, sometimes the sound would end up glitching on this game. Sometimes music would play over other music, while sometimes sound effects like the healing noise would continue to play non-stop. What made it worse is that muting did nothing to stop it. In order to stop the sound glitch, I would have to stop my battle progress and go back to the main menu. It's quite annoying when that happens.
Overall, a very nice prototype. Can't wait to see improvements on this.
Sorry for taking too long to respond. We are glad to see how much attention you paid to the details of the game, and in fact all the observations you made are things that we are either improving for or adding to the "real" version of OONi Battle. It will still take a couple more months to complete, but we are sure it will be much more fun than this game.
Thank you again!
I am the n. 1 supporter of the old game. I arrived at round 240 but I am not satisfied with this: to win the higher rounds (after round 91) you have to start from round 1.....it is a long way! Too long! And you cannot save the bonus you won in the previous sessions , it seems.
Yeah, I think we saw you character in our website! We are about to release a new version of this game (in our website) that solves many issues (and it will be a bit harder as well). The wheel bonuses are lost upon restart, so you have to choose carefully what level you will restart at according to your level.
Great game! I hope that the final version will have more achievents,but that's not a problem,IT WAS AWESOME TO PLAY! 10/10
Got a 140 win streak with the Ungoy; apparently the game ends after beating round 141, as I couldn't hit "next" after doing the bonus wheel, and I had to refresh my browser. Also my Ungoy's special attack was one-hit killing bosses that had well over 1000 HP, even though the attack was only doing ~950 damage.
Game was WAY too easy. (still amusing, though) Don't bother going for the tedious 140 win streak unless you're super bored and have an hour to kill. I'd suggest either adding more layers of strategy and more enemies, OR speed up the gameplay by doing away with the victory screen and the bonus wheel and just doing a rapid-fire series of rounds until your character dies.
You are probably the best tester we've had so far. You broke the game by going that far (I believe we put a 999 cap to the damage you can deal). And that thing about speeding up the game seems like a great idea! Thank you for your review.
This game is only meant for those who are bored. I mean, it's easy, boring, and well, if you're already bored, then I guess this'll pass time. What's really lacking here are storyline, missions, unlockables, and many more. I think this game could be improved.
Next time we will add a storyline and a lot more, we promise. Thanks!