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rated 3.67 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Jan 17, 2013 | 1:45 PM EST

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Secret Beater 50 Points Successfully navigate all secret levels.
Secret Completer 100 Points Beat the target times for all secret levels
Ultimate Uirdz Champion 100 Points Complete everything and die trying

Author Comments

Soundtrack now available! Get it for free at http://paste42.bandcamp.c om/album/uirdz-soundtrack

Basic walkthrough video now available at tch?v=RY3ANpVTmtQ
Having trouble getting a particular target time? Secret level/Target time video now available at tch?v=Q4_l2DNjGvA

***UPDATE***: Fixed end roar bug and flip freeze bug
***UPDATE***: Dragable words now do not snap to the first letter!

You will probably die a few times. When dying, please do not leave a mess.

You may want to wait until your second playthrough before subjecting yourself to their abuses. (Hit ESC to exit a secret level and go back to the level select)

This game uses the mouse and the keyboard. I recommend using a mouse as opposed to a touchpad or nub, especially if you're going for target times (which you are, of course).

You may, during the course of playing Uirdz, find yourself having fun. If so, please continue to play Uirdz and tell one person you love and one person you hate about it.



Rated 5 / 5 stars

how much I die playing this game? :((((((( and soo much drain time orz
not-human game

but hopefully I can finish it, expect secret medal. only 6/8
good game. addictive. but annoying (because too hard)


Rated 5 / 5 stars

Awesome, but my 4 year old computer laggs like hell on steroids... Kinda annoying, but still managed to complete ONE level in target time! I'm at level 9, which is kinda ridiculous, because I know what to do, but my lag won't allow me to execute it. Since that's not your fault, 5/5 and 10/10!


Rated 5 / 5 stars

I rarely play a flash game to the finish (unless it's really short), much less try to get all the achievements. It's been a long time since I've tried this hard to finish a game. I have unlocked everything except for the secret in the "GIMME A BREAK" level. I tried everything I could think of but no luck so far (will try again tomorrow).

But this is a fantastic game you made here, I think the only reason others aren't enjoying it is because of its brutal difficulty. But for me, the difficulty was spot on (and without it the game would probably lose its charm). Hard enough for a challenge, but not frustrating since everything's well done. I loved the humor, level design, art style, music and final boss.

So I hope you don't get discouraged by the negative reviews. It's just that the game is too hard for most players, which doesn't mean that the game is bad. I'm a game dev too by the way :) Keep up the good work!


Rated 5 / 5 stars

this is the best game i ever played today


Rated 5 / 5 stars

I just read jonbro's review and couldn't disagree more, though i think it is a good, reasoned review.

first of all, as he already mentioned, the concept is very original and turns the basic jump and run into something... larger, which is innovative but carefully thought out and fun to play.

but i don't think that precise mouse control corresponds so badly with fast arrow key movement (just take call of duty, battlefield etc. for example). in this game, just a little reorientation is necessary, and i am truly sorry if one can't manage that. i din not find the controls too slippery or sensitive, i made it through each level without any control-related complication (though it took me some tries) and did not even come across one of the mentioned bugs.

the overall game and level design really pleased me. the colors match really good, the comments at the begin of each level are hilarious and the secret levels are hidden quite intelligently. keep it up!

paste42 responds:

I feel as though this review is by someone who really "gets it". I understood when making Uirdz that the control scheme was pretty new and different, and that some people would be resistant to it. I'm glad when players are able to appreciate the novelty and find them intriguing enough to adapt to. Reviews like this one remind me that the design choices I made aren't necessarily flaws, but opinions that players may agree or disagree with. Thanks!