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pocket fighter nova 0.6

rated 4.24 / 5 stars
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Action - Fighting - VS

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Credits & Info

May 22, 2010 | 6:25 AM EDT
  • Daily 3rd Place May 23, 2010

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Author Comments

1.fix the froze bug.
2.adjust balance

Pocket Fighter Nova is the flash edition of Super Pocket Fighter (mini street fighter). It uses an original flash FTG engine and retains most original fighting skills, but commands are simplified, which makes you feel more excited, scarcely taking your eyes off it.

Compared to six buttons in other fighting games, there are three buttons in Pocket Fighter Nova, which makes you easy to control. Pocket Fighter Nova also features "Flash Combos", where the player can perform a combo by pressing the Kick or Punch button after striking their opponent with the Punch button for a total of four hits. Flash Combos will usually cause a Character to change into various costumes during the sequence.

It has many funny fighting skills such as Chun-Li delivering love letter, Ken playing football, Hsien-Ko playing bowling and so on, making you can't bear to put them down.

thanks to all the reviewer, i'll improve the game continuously!



Rated 3.5 / 5 stars

Cool beans

Only 2 problems I had. There was no how to play feature. I just spammed random buttons. Lastly on easy mode the computer was using advanced combos. Hsein ko Hit up up against the wall 2 times then smashed me into ground and before I could recover used special attack that dropped all those balls. Otherwise it was a good five minutes waster :P

kubioo responds:

How to play would be found after you select the character and start to fight.
I'll show it in main menu in later versions.
I'll check the second problem and solve it.


Rated 3.5 / 5 stars


This is by far one of the better flash adaptations of a street fighter game I've seen. The game stuck close to original Street Fighter moves and it the pocket sprites sure do look good.

I'm not concerned with the controls. I didn't find any hard time controlling them at all. My moves were executed almost at a 100% rate and as far as I'm concerned, you've managed to keep the controls relatively keyboard friendly. The one move that's close to impossible to pull off smoothly on a keyboard is the half circle or more. Quarter circle moves are very doable on the keyboard and I'm glad you stuck to that.

The 'Z' move is the slightly sketchy one though. It's not hard to pull off - it's just front down front - but it's hard to perform when I'm moving forward. To pull it off it requires stopping, tapping the front key again to begin the combo, and that made me avoid using those moves altogether. But the rest were fine. They were easy to do and very keyboard friendly compared to some direct ports which used much of the 'half circle' moves employed by arcade machines which are impossible on a keyboard.

What I find harder to do than just pulling off the moves is attempting old school SF combos that involve getting a hit and then immediately moving into a power combo. I found this quite hard to do in general and I'm thinking it could also be the 'recovery' time from a hit being a little too short. I've managed to get a very quick power combo in the moment I hit the opponent but they still managed to block it. The computer managed to do it to me though so I'm guessing one needs to execute the move perfectly with no delay, which can be quite tough to do when the time frame during the 'recovery' is so small.

Lastly, the powerups come by way too fast. The bars recharge way too easily - they charge both when hits are dealt and when gems are collected. Power combos also charge themselves too easily - they deal way too many hits and they generate such large gems sometimes that makes them never run out.

There are some damage balance issues that need to be worked out. I particularly think Ryu's spinning kick power combo deals way too many combo hits - 1 dealt combo = everything maxed out.

Aside from that, this is a good flash port of the game. I enjoyed playing a couple of rounds.


Rated 3.5 / 5 stars

pretty good

story mode needed more story is my only complaint


Rated 3 / 5 stars

Control. Control control. Also balance.

As you've probably read, there are some control issues. It's not that the controls are bad or lacking in fluidity, but rather that we have to do them with a keyboard. Keyboards do not lend themselves to certain fighting game staples. Quarter circles are reasonable, but Z motions... I don't believe I ever pulled one off on purpose. They were all accidental while trying to do quarter circles. Really, you need to make the game support a gamepad so that we at least have the option.

Also, and this may not be something you can fix as I don't know how direct a port of Pocket Fighter this is, but the characters are pretty unbalanced, specifically Sakura and Chun-Li. Their rush attacks, I believe the quarter circle back special, are just unfair. Sakura's isn't as bad since it doesn't last as long, but Chun-Li's takes about 1/5 health chip damage, and it cannot be jumped over, at least not by a person with normal human senses. I would consider a rescale of the damage for both of them because it isn't hard to get special charges.

It mostly needs a tune up, but the idea is workable.


Rated 3 / 5 stars

It's looks fun if you don't own the game but...

I have the playstaion version and I wish you gave the option to play with six buttons. It looks faithful to the original, but I have no reason to play it as is. If you add online multiplayer then I most certenlly will be playing it all the time. It gets boring beating up on the computer at times, I'm talking about the PS one by the way.