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The Archerland

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Welcome to the Archerland. To play this game you need to know the following:

The game
The aim of the game is to build your town and do not let your castle to be conquered. Roll over on the castle to see its health line. When the health line is empty your town is conquered end the game is over.

1. Main menu
In the right menu on the top you can see your fortune - gold, wood and stones. You will need this resources to build buildings or buy weapons. Lower you can see your weapons (mangonels and cannons) and your army. You can see the pit and tower too. Build the tower to place an archer on it, make a pit to make enemies go slowly. If you have selected the item but you changed your mind, you can click on "cancel button" or press "Esc". In the bottom it is shown the day, week and month of your playing. Lower you can see what kind of enemies will attack you next day. Click "Next day" or press "Space" to start a new day. Click on the pause icon in right top corner or press "p" to pause the game. Click on "Speed" or press "s" to change the speed of the game.

2. Building menu
Click on the castle image on the right panel to go to the building menu. You can also click on your castle or press "c" to do the same action. Here you can build different buildings. Each building has its purpose. If the item shown in green you can click on it and read the description of the building, find out its cost and either build it or go back. You can build just one building in one day.

3. Weapons and army
You can click on the archer, mangonel or cannon that is already placed on ground to see the upgrade menu. In right corner you can see the information about item. Click "Upgrade" or press "u" to upgrade the item. If you click "Remove" or press "r" you will be able to place the item on the ground again, but all upgrades will be lost.

Good Luck!

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I cannot give this game a fair review, because while trying to upgrade an archer that I could not afford to upgrade, the Gold value I had turned to "NaN" and the stats for my archers all read "undefinable". I then discovered that NaN gives you infinite gold, and that is a glitch you should fix right away. :D


Better than most tower defence games.

Yeah! TD!!

You're awesome, man. Eventhough tower defensa are SO common, I really like them much..

I'm looking forward for another game like this, okay?


It looks like some work has been put into this, so well done, especially since i myself have not. That said, I'd like to see it go further.

"The Archerland", as a title, is a little hard to pronounce because of the "er". It doesn't quite role off the tongue with ease like other titles might. Perhaps if you were to make a second it could be called "archland"?

Another problem lies in how the instruction book is layed out. I would argue that very few could handle reading that entire booklet for several reasons: The font size is too small to read comfortable on the sized game screen; There's to many words per page, with not enough indentations; and, having only text to rely on means its much harder for the gamer to know what your talking about, especially if they can just ignore it and get the tutorial at the beginning of the game to.

Now, for playing the game. I've always liked archers, and playing the game with an emphasis on using only archers sounds like fun to me. I think you can develop the game further by looking at what works well and what doesn't. Realistically only you can determine that, but i'd like to provide you with what works for me and what doesn't:

1) I like the options of improving the castles surrounding areas but not having to choose were they go. I think if your going to be waging battle against something, you don't have time to really make those decisions, although I would still consider it as an option.

2) There's obviously something wrong in being able to build a brick wall around the entire castle but not repair or improve the castle itself.

3) The enemy characters are just to consistent. I'd like to see these enemy soldiers look like they have a mind of there own by either changing there weaponry or learning from the "archerlanders" and develop bows of there own. Just to keep it interesting after the 3 month or so.

4) Storyline? I think it could benefit from one, but like many games is not necessary, which brings me to my last point.

5) Environment. Personally, those random zig zag lines that appear in so many other defend the castle games has never worked for me. I dunno, i just find it odd that the enemy soldiers won't walk off the beaten path because there afraid of grass or something. What i'd like to see is a reason as to why those soldiers are walking that path. Maybe change to a mountainous area or something.

In conclusion, its a nice game but there's definitely more places you can go with it. which is why I gave a 5/10. Its not to discourage you, but I think it sets the bar for improvement. Lastly, I like the game menu and its background. Anyway, thanks for reading, and good luck,



the idea is nice: a small keep in the middle of nowhere struggeling to survive. Sadly, there is one BIG problem: the Archers are way too hardcore (not unlike the Carp) and cheap to upgrade, making it easy to buy a few towers, upgrading the archers in them in a matter of seconds and ending up with a defence nothing can come through unless you spend ages trying to "perfect" your defences.

verdict: good, but could do with a lot of balancing.

Credits & Info

3.73 / 5.00

Jul 9, 2009
6:00 PM EDT