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Mastermind: World Conqueror

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MASTERMIND: WORLD CONQUEROR - Manage your minions, defend your base, and conquer this puny planet ONCE AND FOR ALL!


WARNING: For assistance in figuring out what to do next, click the Help button for options at the top of the game screen, or click the Question Mark buttons in each of your rooms for further explanation.

This is the first game I have ever developed from scratch and programmed myself on top of all game visuals, so I do truly hope you enjoy my six months of efforts in bringing you this game. It wouldn't have been the same without the unrivaled vocal talents of TomaMoto, as well as Andy Dennis, Egoraptor, Suzy (Egoraptor's better half), Tom Fulp, Rinachan, Afro-Ninja, Luis Prieto, Toonimated, and of course myself as the Mastermind ;) Who could forget that?

So go conquer the world already! GOOD LUCK, YOU'LL NEED IT.



Infinite Attack Bug - Your base continues to flash "Under Attack" even though you've survived all attacking enemies. This prevents your game from saving and your units from healing. Currently, the only way to fix is to return to the menu and Continue from your previous checkpoint, or Evacuate your base for another (which, unfortunately, will lose the base you are evacuating, but at least your progress will be saved).

Turret No-Target Bug - A targetting glitch causes turrets to target enemies they cannot see, preventing them from attacking enemies that come close to them. This glitch resolves itself after you've cleared the checkpoint.

Tutorial Freeze - Should be fixed now. If not, starting a New Game will reset the tutorial for you.

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This game has died due to the elimination of flash. Sadly this seems to include the Newgrounds player as well here.. RIP

One of my favourite Adobe Flash games back when it came out in 2008, one of my favourite Adobe Flash games today.

Maybe a little bit on the easy side and with a couple of bugs but that's most certainly due to Flash itself (every single one of my playthroughs was plagued by the infinite attack bug, but no matter, the starting base kinda sucks and the moon base + laser turrets and railguns is gamebreaking if you want an easy time) but heck, It's a massive collaboration between The Swain, TomaMoto and other talents mentioned in the authors comment, and a very high quality production even for today standards IMHO, filled with various cutscenes (that are skippable if you want but watching them for the first time is part of the fun), characters with various voiceovers and nods to the miniseries (and references to the Newgrounds landscape at the time).

Who knows, maybe The Swain will public a new Mastermind short or videogame after he has finished developing MADNESS: Project Nexus 2 (which is good fun, try the demo on Steam).

This GAME IS SUPER Coooool!!!!

The ending is very satisfying.
fulfilling and enjoyable game.

This game is frickin beautiful