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Crescendo

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Author Comments

Build your crescendo meter and survive for as long as possible.
Once your meter is maxed, extra time is earned instead of the meter increasing!!


The Music Volume Matches your Crescendo Level.
Every 10 seconds the enemies get faster and bigger.


Music Credits:
"Who Am I?" by Oliviere Deriviere

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Cool concept

Ok, here are some minor tips for a sequel. FOLLOW THE LUMINES FORMULA! I loved how the music got louder, but maybe if you had a symphony track or maybe have done something with this one... basically make it so that the higher your score, the longer you live, the more complex the music would get. Same with the background. The flat colored background equaled suck! The further you progress, & the longer you last the more complex the background. Make the pieces themselves change color as well. Have a scrolly message drop down that says, NEXT LEVEL! COLLECT PINK, AVOID WHITE! Change up the shapes of the pieces as you progress as well. The further you get, the more they blend in with the background. How hard would it be if your crescendo became a glossy glass crescendo? Oh & if your really want to make it hard take a cue from Katamari Demacy, & make the crescendo get larger as you collect! That'd make it really hard! Fun game as it is right now, though! If you make a sequal & follow so much as half of my suggestions you're guaranteed front page!

Plumpman responds:

Sounds like you got many good ideas :)

Hmmm...

Very simple but yet very addictive... The music is really weird for this kind of game, but I liked the fact that when I didn't get hit the music became stronger...
But it still would of been nice to have more affect and stuff.
Keep 'em coming!

Interesting

I seem to like this game...
I'm not sure why I keep playing this game.
Its simple, yet fun.

Plumpman responds:

Nice to hear :)

Boring...but...

Game is very boring.... The music is pretty good though which is why you got 5

son of a dog

Thats hardcore

Credits & Info

Views
7,389
Faves:
7
Votes
24
Score
3.79 / 5.00

Uploaded
Jul 19, 2008
9:40 PM EDT