Holy shit, I had forgotten all about this. Man, what to say? The sprites are re-used way too much and could have at least stood to be more subtle. The frequent lack of backgrounds or utilization of pixelated, low-quality Bitmaps really brought down the overall visual experience. Picking one landscape with some light foreground and a consistent, fitting graphic for the platforms would have made the game look much, much better.
The physics are atrocious. The jumping is awkward and the character bounces gently wherever he stands. Frequently the only way to beat a level is to spam the jump button and force your way through a ceiling into the platform above. The level where you push blocks around to make it to the to is particularly frustrating, since you have very little control over which way the platforms are being pushed and it's just as easy to push a platform the wrong way.
The turn-based battles may be the worst part of this, however. Basically you have one or two attacks and a heal ability with limited usage, which you use when you are low on health. It's just like a game of chicken with some luck involved. Wait as long as you can, heal, and repeat. What's worse, it's the same for every goddamned battle! I eventually quit after the Kratos battle because the luck factor was just ridiculous, and I was sick of redoing the easy missile escape.
Overall what this game is missing most is coherent gameplay. No part of this experience is really challenging in a good way. There's really no way to get 'better' at this game, no strategy or skill that the player will develop, nor any way to customize the player. This is sloppy and unpolished. Titles like The Communist Pixel prove that superior PSP Flash titles exist.