Azul Baronis

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A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



too... much... AWESUMNESS! Music... too... cool... aaaaaargh!

Love it

Is there a chance of a number 2?

Love it but

The enemies are too fast i can never chase one.And the screen is too small.If i do chase one i lose it because it is fast and it goes out of the screen

great graphics, unique gameplay...

...and hugely addictive. this idea is too great to stop after just one game.
how about these ideas for the sequel:

-points to spend on the own force (e.g. ship=1 point; fighter=3 points; testudon=5 points; upgrade all ship's/fighter's/testudon's weapon/speed/manoevres/shields...)
-ONLINE MODE! ONLINE ONLINE ONLINE! this would REALLY rock in online multiplayer mode
-quick restart. seriously. I was on a really high level and got killed, then there was only a red and a blue testudon left and they cruised around all the time without coming near each other. such moments SUCK.


-and PLEASE, DO NOT add more of a story. that would SO spoil the game

thanks for this unique, addicting and hugely rocking game!

People find this review helpful!

Left Handers...

Was a good concept albeit a bit confusing at times. But I would of played it for much longer, but it's harder using WASD and the mousepad (on a laptop) when you're left handed. You should definitely add arrow buttons as a control method. But the idea was good anyway.

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Credits & Info

4.24 / 5.00

May 21, 2007
8:44 AM EDT
Action - Shooter - Multidirectional