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Magnetism 2 Demo

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Yay, Daily Feature

You can stop suggesting arrow based movement now, the final version will have 3 different game modes, and arrow based movement will be game B.

Well, about a weeks work brings you the first official demo of the sequal to my hit game, Magnetism. Here is the first 25 levels of magnetic madness that is 1/6th of the full game. The main reason I'm submitting this, aside from your entertainment, is that I want suggestions. Is a level too hard, is there a glitch, is there this and that and what do you want in the full version (including 150 levels!)

New items have been added, new levels, COMPLETELY new graphics, code has been revised, and much, much more.
The only thing left unchanged is the music. Do you like the music or should I make new music?


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Looks promising!

Well the first Magnetism game was a really enjoyable, occasionally enfuriating puzzler. And if this demo is any indication, the sequel is ure to be bigger and better!

The graphics have been completely overhauled, but still remain fairly simplistic, and the control system remains much the same. Gameplay is just as addictive as ever, with levels really having you flex the old grey matter at times.

I look forward eagerly to the full game, with the promise of 3 game modes now, my interest and curiousity is piqued as to what the 3rd one could be, and what new playstyle it will bring to this game!

Very good game.

This is game is pretty cool, I must say. After all, it's not easy to make a good game on Flash. The graphics were very good, as the style. The music in the game is kind of repetitive, but, it's associated to theme of the game. Keep up the good work and make more games, because you have all that is needed.



i bet the full version will b great! cant wait!


i won ye !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!woohhhoooo

This game is a good mind teaser

Solving problems of magnetism and gravity is a good metal exersize.. good game and very creative!!!

Credits & Info

4.12 / 5.00

Sep 16, 2005
5:27 PM EDT
Skill - Toss
  • Daily Feature September 17, 2005