It's a standard RPG battle, but it lacks strategy as many older portal RPGs do. It's really just left up to chance whether you win, more likely you do than not. The enemy can over damage your heal, or fully heal whenever. If there was more of a pattern to it rather than just rng it'd be a little better.
Besides lacking game play, I thought the graphics were a nice retro throwback, but didn't really fit well with the frames around them. I did enjoy the battle animations.
Too short and simple-minded that it can't add up to much, but this was a decent attempt.