Megaman PX - Time Trial

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Play as Megaman, Zero or Bass and try to beat the high score on one of four levels. Controls are configurable.

Each player has different capabilities:

Megaman: Wall grab, Charged Shot
Zero: Wall grab, Sword
Bass: Double Jump, Rapid Shot

- If the game seems unresponsive, or runs slowly, try reducing the settings under Graphics
- You may configure some additional control options under the Advanced Options heading:
- Yes I am mixing MM and MMX in this game. I dislike the canon MM to MMX transition. My intent was to write a full scale game completely retconning the whole business. I doubt I'll ever get around to it at this rate, though

The following control features are optional:
1. Whether releasing the jump button early will cause your jump to be shorter
2. Whether quickly tapping a direction twice will make you dash
3. Whether you have to release the jump button before you can jump again


not bad

you could do better


this Game is Good but confuse and the time ends fast

very good work

the flash itself and the work that mustve been put into it was good, and it looks just like my old super nintendo version of Megaman X only a little better because you could choose from 3 different characters and find the one whos abilitys you preferred only it was shorter but that is understandable (it being a flash game and all). but i found it too hard to maneuver around the terrain plus no bosses (at least at level 2 because i never got to the end of level 1, 3 and never tried 4. but forgetting the gameplay factor its pretty good.


i find it to be hard because i am not used to the controls. and when i read that the controls was configurable, i thought you can change it to whatever you want it to be. but nice.


nice. very original

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Credits & Info

3.74 / 5.00

Aug 15, 2004
5:18 PM EDT
Action - Platformer - Other