At 10/16/17 11:28 PM, Rhunyc wrote:At 10/15/17 11:46 PM, Flowers10 wrote:Hey thanks man!At 10/13/17 11:02 PM, Rhunyc wrote:liking this, the light effect really works out!At 10/12/17 03:28 PM, Rhunyc wrote: heres an elemonk ill finish sometime soooooooooonmore progresssss
In the Level Up! group on facebook, I shared it asking for critique and they said this:
"This is way too dark to be honest and I feel that while the rim lighting works, the rest of what you have does not. Most of the character is set in shadow and that muddies out most of the image you want us to be looking at. I'd look into pushing the fill light with more blue or grays.."
Do you agree with that at all? Or do you think the darks work well for this image? I'm just looking to get another opinion on this to see. I'm thinking of lightening the image a bit, and then playing with it adding wetness to his skin to maybe push contrast a little more with the shininess.
(Here's the latest version so you can see:)
I think values are a very personal thing, if you look at historic painters like carravagio they used very dark colors in their paintings as well. its all about what kinda style/mood you want to achieve. look at how other artists structure it.and try emulate the stuff you like id say! alot of them exclusively use a certain value range for diffrent parts of theri painting to create a layered like effect, more depth and stuff. They are veryyy carefull with values, something i still strugle/try to experement with. The general rule for values though is make it 75% dark 25% light or the other way around. 100% black almost inst possible in real life because there practicly allways bounce light/ reflections present or even bounce light from the reflections. What i tend to do is make evrything low contrast and then put contrast in the places where i want the eye to go. in particulair the focal points. Hope this helps! id be glad to give more advice :)