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The Ng Level Collab

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Response to The Ng Level Collab 2008-07-08 16:49:15


At 7/2/08 03:26 PM, Zerobeam wrote:
At 7/2/08 03:24 PM, DominusV wrote: i'll take 21-22
Added! :D

sO IS BERTN DOING THE MENU? OR CAN I? srry caps lock :(
Bernt isn't, but zrd has already asked. If you want, you may do the menu! ;)

Can I do the menu instead? I'll make a funny physics toy.


OMG FISH

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Response to The Ng Level Collab 2008-07-08 16:50:56


At 7/8/08 04:49 PM, Bobby444 wrote:
At 7/2/08 03:26 PM, Zerobeam wrote:
At 7/2/08 03:24 PM, DominusV wrote: i'll take 21-22
Added! :D

sO IS BERTN DOING THE MENU? OR CAN I? srry caps lock :(
Bernt isn't, but zrd has already asked. If you want, you may do the menu! ;)
Can I do the menu instead? I'll make a funny physics toy.

Zerobeam said in a later post that if you wanted to
do a menu, go ahead and do it; The best one gets put in the collab.
(Be afraid, i'm making on as we speak)


what

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Response to The Ng Level Collab 2008-07-08 16:51:53


At 7/8/08 04:47 PM, K-Guare wrote: I think i'm pretty much finished;
hope you laugh :D
Clickey!
That's not me doing the voice acting;
i got the voice special thanks to DarkPsychoMonkey
He's willing to do voice parts for anybody, so,
if you need voice parts be sure to PM him.
(And remember: always be nice to your voice actors!)

Best of all, the file size is lower than 300kb. YAY :D
Things i should add/get rid of?
I love hearing feedback.
K-Guare

i like it, and it did get a laugh, but maybe add a background of a bar or something? the plain white looks a bit boring...other than that i love it

~51lver

Response to The Ng Level Collab 2008-07-08 17:00:50


updated page, there is now a link to the trailer and the menu look snazyier!

Same Link As Always

and 51lver, you could add more to the ng bg, like some funny submission names and have more flaaing glass effects they are good.

can i use your back ground for my part 3 animation, if not i will just take a screenshot of the homepage, thanks

hope you like the better menu

Response to The Ng Level Collab 2008-07-08 17:08:10


okay i'll add more random glass effects...and i wanted to keep the BG plain and simple...i did think about adding random submissions..but i thought plain was better.... i'll see though andd...
BG .FLA

i just traced a screenshot of homepage so it didn't have the crappy pixleness of screenshots :)

Response to The Ng Level Collab 2008-07-08 17:18:17


At 7/8/08 05:08 PM, 51lver wrote: okay i'll add more random glass effects...and i wanted to keep the BG plain and simple...i did think about adding random submissions..but i thought plain was better.... i'll see though andd...
BG .FLA

i just traced a screenshot of homepage so it didn't have the crappy pixleness of screenshots :)

ok cheers mate, ok so now i have quite a lot of menu and trailer heres my ideas for the part 3 animation:

the homepage of NG then it zooms into the top banner where the black building silloettes are and there is a room where level 5 and 6 are hanging out doing one of these:

playing playstation or 360
having sex
beating each other up
having dinner
playing a newgrounds flash game on the pc

i like the last one the best, but if you prefer any other or more please\say thanks again, remember to view the menu redesign

Response to The Ng Level Collab 2008-07-08 17:26:20


At 7/8/08 05:18 PM, funkycaveman wrote: the homepage of NG then it zooms into the top banner where the black building silloettes are and there is a room where level 5 and 6 are hanging out doing one of these:

playing playstation or 360
having sex
beating each other up
having dinner
playing a newgrounds flash game on the pc

i agree with using the last idea, but all of them could work well, depending on how well they are carried out. but seeing your menu i can see this working out very well :)

i don't know if i'm allowed....but i am starting on Part 28: Lvl 55-56...if i'm not allowed just say and i'll stop =D

~51lver

Response to The Ng Level Collab 2008-07-08 17:31:34


51lver, you should show us your animation. We could give you comments and ideas on how to make it better ( if its not perfect already :P ).

Don't stress it, take your time.


.

Response to The Ng Level Collab 2008-07-08 17:38:01


At 7/8/08 05:31 PM, AAF wrote: 51lver, you should show us your animation. We could give you comments and ideas on how to make it better ( if its not perfect already :P ).

Don't stress it, take your time.

i have shown you my animation ^^ up a bit :P and no it isn't perfect lol but i doubt it ever will be...
i'm just a quick worker and like to finish before deadeline =p
maybe i'll just go over my other part and tweak a few things..

Response to The Ng Level Collab 2008-07-08 17:39:48


ok yea i will post a preview soon, just geting my v-cam sorted.

can zerobeam or someone post an updated list of everyone how is inolved and fillin the remaining gaps, tere were som people posting earlier in this thread wanting a part and i dont think had it unless they were declined. i thought i would be cos im not that good of an animator by i will try my best, its good there is no deadline.

also somthing that is worring me a little is the file size. with 60 parts and a 1 mb menu it could be 60mb, we could do it in two parts?

Response to The Ng Level Collab 2008-07-08 17:52:08


At 7/8/08 05:39 PM, funkycaveman wrote: ok yea i will post a preview soon, just geting my v-cam sorted.

can zerobeam or someone post an updated list of everyone how is inolved and fillin the remaining gaps, tere were som people posting earlier in this thread wanting a part and i dont think had it unless they were declined. i thought i would be cos im not that good of an animator by i will try my best, its good there is no deadline.

also somthing that is worring me a little is the file size. with 60 parts and a 1 mb menu it could be 60mb, we could do it in two parts?

the size issue is a good point, but i don't think many parts will be 1MB..i'm sure a lot of them can be compressed to about 300KB leaving 60 parts at 18Mb......hmm so maybe 2 parts of 9Mb each would be good =p

Response to The Ng Level Collab 2008-07-08 18:01:08


At 7/8/08 05:52 PM, 51lver wrote:
At 7/8/08 05:39 PM, funkycaveman wrote: ok yea i will post a preview soon, just geting my v-cam sorted.

can zerobeam or someone post an updated list of everyone how is inolved and fillin the remaining gaps, tere were som people posting earlier in this thread wanting a part and i dont think had it unless they were declined. i thought i would be cos im not that good of an animator by i will try my best, its good there is no deadline.

also somthing that is worring me a little is the file size. with 60 parts and a 1 mb menu it could be 60mb, we could do it in two parts?
the size issue is a good point, but i don't think many parts will be 1MB..i'm sure a lot of them can be compressed to about 300KB leaving 60 parts at 18Mb......hmm so maybe 2 parts of 9Mb each would be good =p

There aren't 60 parts, there are 30.
And certain parts (like mine) are less than 300kb.
That's 9MB at 300kb, not including the preloader.
But thats assuming everybody uses sound, and has a decent part.
Which may not be true.
Also, even if it is over the 10MB limit,
we can kindly ask a mod if they'll
raise the limit for our Epic submission.


what

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Response to The Ng Level Collab 2008-07-08 18:06:59


At 7/8/08 06:01 PM, K-Guare wrote: There aren't 60 parts, there are 30.
And certain parts (like mine) are less than 300kb.
That's 9MB at 300kb, not including the preloader.
But thats assuming everybody uses sound, and has a decent part.
Which may not be true.
Also, even if it is over the 10MB limit,
we can kindly ask a mod if they'll
raise the limit for our Epic submission.

ahha! that is a good idea, and yeh 30 parts *slaps head* lol i tihnk mine is under 300kb but not sure yet.. and if everone optimises the sound and only uses what they need then it should fit nicely under 10Mb..

~51lver

Response to The Ng Level Collab 2008-07-08 18:10:45


oh yea, must be 30 parts sorry, its a bit better but it could still go over

my part is coming along ok atm, but a need a voice actor, i will try the same one as K-Guare refered, its only about 5-6 words but i will be bad at saying it, lol

Response to The Ng Level Collab 2008-07-08 18:41:18


also make sure you have named all your symbol different names, such as 12084Ball or Man7kk or it may conflict when zerobeam is compiling everything together, so he does not have to rename all the symbol 1 's to somthing else, just somthing to think about

im off now c u l8er, byes

Response to The Ng Level Collab 2008-07-08 18:46:44


also somthing that is worring me a little is the file size. with 60 parts and a 1 mb menu it could be 60mb, we could do it in two parts?

my .FLA is about 3Mb but the .SWF is like 130Kb, thats what counts no? lolz

ok, here's what I'M WORKING ON. Its about 50% done. comments accepted.


Viva Mexico Cabrones

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Response to The Ng Level Collab 2008-07-08 18:59:17


At 7/8/08 06:46 PM, WAaAzZAaA wrote: my .FLA is about 3Mb but the .SWF is like 130Kb, thats what counts no? lolz

ok, here's what I'M WORKING ON. Its about 50% done. comments accepted.

i am loving that so far =O it will look awesome in the end...one thing though, but this is only a personal thought, instead of using bitmaps for the level icons at the start, try drawin them in flash? i just think it looks better at the end resultas it is less pixlated... just a personal though though..looks awesome :)

~51lver

Response to The Ng Level Collab 2008-07-08 19:20:36


At 7/8/08 06:46 PM, WAaAzZAaA wrote:
also somthing that is worring me a little is the file size. with 60 parts and a 1 mb menu it could be 60mb, we could do it in two parts?
my .FLA is about 3Mb but the .SWF is like 130Kb, thats what counts no? lolz

ok, here's what I'M WORKING ON. Its about 50% done. comments accepted.

It's nice man :D
OH and i see your the submission before me,
so i need you to do me a big favor:
After your animation is done, do you think
you can make the end fade to black?
Because my part right after it starts
with a fade from black.

You don't to, but if you could
that'd be wicked awesome.
The progress you've made on it so far
looks very nice, can't wait to see
when it's complete :D


what

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Response to The Ng Level Collab 2008-07-08 20:08:31


After your animation is done, do you think you can make the end fade to black?

sure dude np.

51Iver: ok, butt i'll leave that to the end ;]

Thanks to everyone who liked it!


Viva Mexico Cabrones

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Response to The Ng Level Collab 2008-07-09 07:27:27


i like your inja animations links with the fling star things

heres the start of my part 3: levels 5 and 6. it will have them both in a room

Here

Response to The Ng Level Collab 2008-07-09 09:17:01


i am really going to work on the menu now, it will be ALOT better tomorrow when i update the file.

-new loading screen
-better interface
-links to author profiles
-level icons
-slower waves
-completed scroll box
-more options
-and more!

it will be great, there are still problems tho'

Response to The Ng Level Collab 2008-07-09 10:16:32


I really like the idea funkycaveman.
Cant wait to see the menu too.

I didnt make any major update on my part yet, too much stuff going on!!


.

Response to The Ng Level Collab 2008-07-09 11:00:58


okay here is the latest update on Part 26
and here is what i have so far on Part 28
i just need to add sounds and an introduction and anything else you guys what me to edit on either part?

~51lver

Response to The Ng Level Collab 2008-07-09 11:52:58


Looks like most are doing a fight scene.
C'mon guys, you can be more creative than that. :]


what

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Response to The Ng Level Collab 2008-07-09 14:22:44


At 7/9/08 11:52 AM, K-Guare wrote: Looks like most are doing a fight scene.
C'mon guys, you can be more creative than that. :]

no! mine is half battle, half.....well you'll see ;]


Viva Mexico Cabrones

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Response to The Ng Level Collab 2008-07-09 15:39:53


At 7/9/08 02:22 PM, WAaAzZAaA wrote:
At 7/9/08 11:52 AM, K-Guare wrote: Looks like most are doing a fight scene.
C'mon guys, you can be more creative than that. :]
no! mine is half battle, half.....well you'll see ;]

Well i'm glad your being creative;
some others just seem to be taking the easy way out
and making a relatively easy-to-animate fight scene.
Sure, my part in this collab wasn't the most awesome;
but it was pretty unique, and if you look in earlier posts
i didn't join until i had a good idea.

Hope it turns out good, WAaAzZAaA.
[holy crap your name is hard to spell :D]


what

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Response to The Ng Level Collab 2008-07-09 15:42:18


At 7/9/08 03:39 PM, K-Guare wrote: Well i'm glad your being creative;
some others just seem to be taking the easy way out
and making a relatively easy-to-animate fight scene.
Sure, my part in this collab wasn't the most awesome;
but it was pretty unique, and if you look in earlier posts
i didn't join until i had a good idea.

i'm sorry for being boring...='(

Response to The Ng Level Collab 2008-07-09 16:53:04


Ok, heres the intro to my part.
http://spamtheweb.com/ul/upload/090708/7 8583_levelscollabintro.php
I think because my animation skills are not amazing, my animation will be quite slow and emotional (if you call a baseball bat growing up emotional)
Tell me your first impressions.
Basically what will happen afterwards is the bat will pick up nails off the the floor and stab them into himself to become the nailbat...

Response to The Ng Level Collab 2008-07-09 17:00:12


At 7/9/08 04:53 PM, strangelyspammed wrote: Ok, heres the intro to my part.
http://spamtheweb.com/ul/upload/090708/7 8583_levelscollabintro.php
I think because my animation skills are not amazing, my animation will be quite slow and emotional (if you call a baseball bat growing up emotional)
Tell me your first impressions.
Basically what will happen afterwards is the bat will pick up nails off the the floor and stab them into himself to become the nailbat...

it's not bad, and i love the idea....but maybe as the text is appearing animate the bat a bit, like blinking or a slight movement to indicate breathing..just try bring it more to life? so far so good :) can't wait to see the end result

Response to The Ng Level Collab 2008-07-09 17:41:51


Is there still a spot free for me?