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The Flash 'Reg' Lounge

2,889,701 Views | 60,179 Replies
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Response to The Flash 'Reg' Lounge 2010-03-01 05:28:39


At 3/1/10 02:58 AM, liam wrote: WASTING BITS

lol


Indescriptive topic names have left me in despair!

Response to The Flash 'Reg' Lounge 2010-03-01 07:35:01


Imagine this-

Running flash CS4 with 512 MB Ram. When you open CS4 your PC just dies on you.

You have just imagined me.

Plus I got Vista

I am a FAB

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Response to The Flash 'Reg' Lounge 2010-03-01 09:45:43


At 3/1/10 07:35 AM, Farza wrote: Imagine this-

Running flash CS4 with 512 MB Ram. When you open CS4 your PC just dies on you.

You have just imagined me.

I have 512 RAM and it runs pretty swell. I don't really know what the problem...

Plus I got Vista

ooooooh...


Indescriptive topic names have left me in despair!

Response to The Flash 'Reg' Lounge 2010-03-01 15:55:43


Guess who had their name changed.


I am a FAB

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Response to The Flash 'Reg' Lounge 2010-03-01 16:06:11


At 3/1/10 03:55 PM, Farza wrote: Guess who had their name changed.

It was me. I am really Tom Fulp. I got my username changed to Archon68.

Response to The Flash 'Reg' Lounge 2010-03-01 16:14:45


FUCKING ERROR 8001050F WON'T LET ME PLAY HEAVY RAIN.

Response to The Flash 'Reg' Lounge 2010-03-01 16:34:39


ATTN: Knugen

Fix plz. kthxbi.

The Flash 'Reg' Lounge


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2010-03-01 16:45:35


ATTN: Tom

Fix plz. kthxbi.

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2010-03-01 16:55:28


At 3/1/10 04:45 PM, knugen wrote: ATTN: Tom

I doubt Tom checks the Reg Lounge ever.

Response to The Flash 'Reg' Lounge 2010-03-01 17:07:30


At 3/1/10 04:55 PM, Archon68 wrote:
At 3/1/10 04:45 PM, knugen wrote: ATTN: Tom
I doubt Tom checks the Reg Lounge ever.

Oh.. and here I was thinking I would save the day with my glitch report :(

Response to The Flash 'Reg' Lounge 2010-03-01 17:10:36


At 3/1/10 04:08 PM, HDXmike wrote: the 3d in flash CS4 , id pay good money to see a 3D physics engine written in flash , itd probably be running at like 3 fps :D

There are two.


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Response to The Flash 'Reg' Lounge 2010-03-01 17:22:08


At 3/1/10 05:10 PM, GustTheASGuy wrote: There are two.

If you're thinking of doing anything with serious 3d i'd forget flash and AS altogether.


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Response to The Flash 'Reg' Lounge 2010-03-01 18:03:30


So i'm looking for a decent coder for a pico day game, I have an idea all layed out and a bit of gfx done, anyone interested?

Also i got my name changed too :3 its the same minus those pesky numbers!


.

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Response to The Flash 'Reg' Lounge 2010-03-01 19:02:20


At 3/1/10 05:22 PM, Depredation wrote:
At 3/1/10 05:10 PM, GustTheASGuy wrote: There are two.
If you're thinking of doing anything with serious 3d i'd forget flash and AS altogether.

"If you're thinking of doing anything with serious programming i'd forget flash and AS altogether."

Flash can do decent 3D. Not amazing, but good enough to get by. If someone strongly thinks that 3D would add to their Flash game, they should go for it.
But AS is far from the best language out there. So why program anything in Flash? One good reason would be about Flash games reaching a large number of people. You'll probably get more props and a greater reception for making an average 3D game in Flash than a better one with C++ (unless you're releasing it to a console or something).
That's why you don't forget Flash.


Doomsday-One, working on stuff better than preloaders. Marginally.

Response to The Flash 'Reg' Lounge 2010-03-01 19:25:55


At 3/1/10 05:22 PM, Depredation wrote: If you're thinking of doing anything with serious 3d i'd forget flash and AS altogether.

http://hxquake.appspot.com/html/images.h tml


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Response to The Flash 'Reg' Lounge 2010-03-01 20:59:06


At 3/1/10 07:02 PM, Doomsday-One wrote: But AS is far from the best language out there.

It sure isn't. Go 1GL programmers! Whoo! The most bad-ass programmers are those who write directly in machine code. Or should I say ... the most bad ass-programmers.


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Response to The Flash 'Reg' Lounge 2010-03-01 21:39:11


God.

Remember the time when their was no Collaboration forum? It was actually way better.

The regs around here used to smack noobs in The butt for not asking something right.

Now the collaboration forum is filled with 10 year old nerds.

I just saw a topic that just said

"Looking for programmer"

And the title said the same thing.

Their are just neverending topics....don't get me wrong, some topics make sense, others, well, let's just say the user is better if with account deletions.


I am a FAB

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Response to The Flash 'Reg' Lounge 2010-03-01 21:55:33


At 3/1/10 09:39 PM, Farza wrote: Remember the time when their was no Collaboration forum?

nope. dont remember it. sorry.


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Response to The Flash 'Reg' Lounge 2010-03-01 22:26:03


At 3/1/10 09:39 PM, Farza wrote: God.

The collaboration forum is a joke


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Response to The Flash 'Reg' Lounge 2010-03-01 23:14:00


At 3/1/10 10:26 PM, Magical-Zorse wrote:
At 3/1/10 09:39 PM, Farza wrote: God.
The collaboration forum is a joke

let them have their fun you can probably make the best collabs pm'ing people you know anyways


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2010-03-02 00:12:40


At 3/1/10 08:59 PM, Toast wrote:
At 3/1/10 07:02 PM, Doomsday-One wrote: But AS is far from the best language out there.
It sure isn't. Go 1GL programmers! Whoo! The most bad-ass programmers are those who write directly in machine code. Or should I say ... the most bad ass-programmers.

I program in RNA codons.

new animation soon hope you hate it

I'm cool now... Right guys?... Guys?

Art Thread So I don't Lose It >:(

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Response to The Flash 'Reg' Lounge 2010-03-02 03:09:53


I program in RNA 4 nucleotide codons.


"To live is the rarest thing in the world. Most people exist, that is all."

- Oscar Wilde

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Response to The Flash 'Reg' Lounge 2010-03-02 03:15:42


GreaseMonkey is genious, just put together this script for it (see pic).

Too bad I'm using Chrome full time now, but perhaps it can be of use to other people.

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2010-03-02 03:21:57


At 3/2/10 03:15 AM, knugen wrote: Too bad I'm using Chrome full time now, but perhaps it can be of use to other people.

Apparently the guy who made the plugin for FF now works at Google, joy to the world :)

Response to The Flash 'Reg' Lounge 2010-03-02 04:10:50


At 3/1/10 04:08 PM, HDXmike wrote: the 3d in flash CS4 , id pay good money to see a 3D physics engine written in flash , itd probably be running at like 3 fps :D

As gust pointed out, there are quite a few 3D physics engines for flash. Some run at decent speeds, but it's not really viable for a full game project..

At 3/1/10 07:25 PM, GustTheASGuy wrote: http://hxquake.appspot.com/html/images.h tml

I assume you're agreeing with Depredation there then. The same thing in OpenGL would run at 10x the frame rate and be 5x as easy to put together.

At 3/2/10 03:21 AM, knugen wrote: Apparently the guy who made the plugin for FF now works at Google, joy to the world :)

Ooh, that's awesome :) There was a plugin called Platypus (if I remember correctly) that allowed you to dynamically edit the page and then save it as a greasemonkey script, so you could for example get rid of the comments and ads on a youtube page and then save it to run on all youtube video pages.. things like that. Quite cool and ridiculously easy to use.


Sup, bitches :)

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Response to The Flash 'Reg' Lounge 2010-03-02 12:09:03


AS3 Topics and Quad trees

So, I've noticed myself tending to post AS3 related questions in here. Is that a good practice? I just don't feel confident it would get any attention "out there." Essentially, I just wanted to talk about quad trees. I'm making a fighting game, and I don't think it'd work for it (the ground is a constant so no collision test there either). I'm just curious though, is it really the best bet for tile based games? Flixel uses it and the collision in those games always seem spot on. I've noticed though, that Flixel games seem to be very constrained also. That being the case, what is the best bet for collision detection using amorphous shapes? I'm tempted to set-up collision boxes but these can be tempermental too. I must admit, for a fighting game, collision detection is very important, but not as taxing given the relatively few number of objects being tested.

Response to The Flash 'Reg' Lounge 2010-03-02 12:24:12


Control preference

I know it depends on the game, but given these three options, which would you choose as your favorite assuming that all of the game mechanics can be controlled with the given option.

-Mouse only (player follows the mouse, left click does things)
-Keyboard only (Player moves in the direction of the arrows/keys, space does something)
-Combo (player is moved using the arrows/keys, mouse click does things)
-Combo 2 (Player is controlled by the mouse, space bar does things)

IF more actions had to occur, would you rather:

-Mouse controls player, all actions are done using keyboard
-Keyboard controls player, all actions are done using keyboard.
-Keyboard controls player, some actions are mouse... others are keyboard.

Control scheme is generally a hang up for me, so opinions are greatly appreciated.


Writer @ www.Johnrickett.com

Response to The Flash 'Reg' Lounge 2010-03-02 12:30:00


At 3/2/10 12:24 PM, Johnny wrote: Control preference

Keep it all to the keyboard. It's possible to download a particular application and map keyboard keys to a joystick to play flash games through a joystick. ATM, I can't recall the precise application, but it's out there. Leave the mouse for the dress-up games :P

Response to The Flash 'Reg' Lounge 2010-03-02 12:42:10


At 3/2/10 04:10 AM, liam wrote: As gust pointed out, there are quite a few 3D physics engines for flash. Some run at decent speeds, but it's not really viable for a full game project..

Quite few? There's basically only Jiglib and whatever you can run with Alchemy.

At 3/1/10 07:25 PM, GustTheASGuy wrote:
I assume you're agreeing with Depredation there then. The same thing in OpenGL would run at 10x the frame rate and be 5x as easy to put together.

I'm not, that demo is in fact impressive. If I may point out that that is an interpreted software renderer.


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Response to The Flash 'Reg' Lounge 2010-03-02 12:42:25


I'm real happy how part 1 turned out.

Part 2 has one of my fav scenes in all Duders in it but 2.80 is bulshit. Part 1 got 3.40 - each part should be getting between 3.20 and 4.00 - this bugs me a bit.

Anyway 2 parts left. 3 scenes done, 3 still to do, once the next scene is done I can release part 3, then a few days to max a week after or so I release part 4.

Also, my b-day thing is coming soon. So I have an excuse to go to future shop and get a better video card and RAM - my computers been givin me some scares lately.


www.DuderEntertainment.com/ | Makin' Laughs and Kickin' Ass! >:3

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