At 11 hours ago, DarkWalkerUnleashed wrote:At 8 hours ago, Android-Music wrote: DarkWalker, the demo is nice! I'll not talk about things you need to improve cause you know those bugs better, only thing I can suggest you right now is to google "flash vcam as 2.0" , that will ease your pain with cameras a bit.As you suggested, i googled it and it is realy a good way to make it, however it is always seeking the Player... i figured it out the same time i saw it, good idea who has ever thought it.... If you Play Super Metroid the camera is not always following the player, mostly on closed rooms, so i will have to make some improvements on the original Vcam Codes xD. Thank you man.
Awesome job! ;)
I had improved the Hud Codes to stay stablished at one position of the screen... i will have to change it in order to work with the new camera engine.
Well... that one didn't was the appropriated thing to the game because its codes dont work if the Vcam is inside a movieclip... but it game me Ideas... i gave a better look to the Horizontal camera engine of Super Metroid and with the idea i had from the Vcam i could be able to make an equal engine for the Horizontal Camera engine... the only difference is that i can handle it the way i want xD.