At 6/19/10 12:26 PM, theWesley wrote: wake up
pouring rain....
god hates me
Bloody weather.
The comics are nice. Stylisch. Haha. I'm not really into the cartoony world, so its hard for me to critizise them.
Starting out big and then go smaller is mainly the right way to work. Maybe the overall details are too well worked through. Areas with a higher amount of detail than another area works as a focal point - an area the observers eyes will tend to rest on while looking at your image. This goes for high colour saturated areas contra low saturated areas, from high light and dark contrasted areas contra grayish areas and so forth. Keeping an overall high amount of detail can make an image messy and makes the impact of your image less interesting. The image in the first post is an example of over detailed work, with a color work that blends in with itself. I think its well done, but it gets messy with allmost all the leaves and moss getting equal amount of attention. Also, theres a lot of shadows that are completely black, making it hard to focus on key areas aswell. Working with bigger shapes and softer shadows in areas that don't convey the images message would've really helped the image "pop".
Regarding your view on still lifes, I think you should rethink. Spending time to observe and put down on paper is crucial to learning. You don't have to set up a classical still life though, even though that gives you more freedom of what kinds of things you want to learn. Just drawing whatever you see at the moment you have time to pick up a pen and paper can do wonders. I dont think i've ever evolved so much in my own capability of painting as the months when i spent up towards 3 hours a day just drawing people i saw at cafés. (Unemployed - no money, plenty of time.) The drawings themselfs arent fun to look at, and they weren't very funny to do, but seeing what lines and what shadows that really captured the shape of somones arm or nose helps me be able to recreate it later. The same goes for perspective, light, atmosphere, texture, and so on. This will probably help you divide your 3d-2d-effect you were talking about.
I keep rambling.