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Reviews for "Galaxy Siege 3"

Hi !
Nice game but I'd say this : TOO many levels !
Reduce the number of levels by half but make more interesting levels (like different paths to the Boss)
Also, for upgrade choosing (after Boss) you should have only one validation button and make player choose with by selecting it first (some people got confused, thought the game gave them the wrong upgrade).
I played only Lasers + 2 stars Reinforcement x3 and got bored cleaning levels after levels the same way :/ (plus seeing the looooooong list of levels is kind of discouraging :x)

Reset the game after reading reviews and focused on laser/rifle/shields when chances presented. Decided to give up mid-way through the game when I couldn't progress any further. There was one side level I couldn't beat where the boss had lasers that just destroys the ship. Completely ignores shields from what I could tell. Also, got suck are the point where every boss started throwing a spinning weapon. No way to dodge it and again, shreds your ship apart.

Aside from the difficulty skyrocketing it's a pretty solid game.

Current ship set up is shown below. S=Shield R=Rifle L=Laser G=Grabber F=Fuel C=Cabin A=Alien
-- -- -- S -- -- --
R S A A A S R
R L L L L L R
G L F G C L G

Any suggestions? Lasers/Rifles @ lvl5 Shield's @ lvl3

Certainly an entertaining way to pass time, but there was a bug on planets lc-um and izurirg, the ship would use fuel but not move forward while veering off to the right

I found a bug, If you repeatedly click the ok button when you finish a game it'll give you the amout the number of times you clicked.
I liked the game, too long and the money system doesn't work. After every new boss you need to chose an upgrade. You don't even have the money at times to even buy 1 of the latest upgraded weapons.The solution could be to make diferent coins with more money in them, so it a little easier for the player to keep up with the upgrades and the hard bosses at times.
After having all the upgrades, the game tends to be a little repetitive and for a long time.
I really wanted another nuke upgrade, since the support one got 2.

is it only me or there's something off with maths in dps? it seem that some lower lvl guns pack more punch (and i mean by a lot more) than higher lvls. Edit. just made an experiment that proves me right. only two guns on ship. riffle gun. one lvl 15 and one lvl14 boss battle. lvl 14 was clear when lvl 15 had 2 more to go. there was no smaller ennemies and boss was symetrical. you should fix that because it makes no sense