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Reviews for "Galaxy Siege 3"

Love the game. Gameplay. Mechanics, Upgrade system. Everything works great. very atmospheric. only fault i could find is that sometimes after a boss fight choose one upgrade but get the other one anyway. Other than that i have nothing but praise for your work. well done!

Ran into a massive problem. Forced me to reset the whole game. and I was several levels already into it. got killed at the same time as the boss. Lost all my items and was denied a weapon upgrade. The level was completed, but lost all my items and no weapon upgrade.

Great game, could use a bit debugging though. The bug I found is you get the reward for finished level each time you click on the level completed tick.

Enjoyable for a while, but unless I get bored and come back there is no way I'm beating all the levels. I played until I wasn't getting an upgrade for anything anymore, before planet Aliroman. I have 2 level ten Proto shields, a dozen level 20 machine guns, 6 cash grabbers, 1 fuels cell in the very bottom left, my cockpit in the very bottom right and a line of I think level 12 lasers.

While I did find this game enjoyable and kept pushing further to find new items, I began to get bored with the levels, mainly the bosses. I had to hide my fuel and cockpit in the back on opposite corners because I was forced to get right up in the bosses face. The boss just keeps getting bigger and bigger and some of their attacks are rather unfair or unbalanced.

A few tips for others. GET SUPPORT CALL ASAP. Buy 3 of the two star(max) support calls, hide them behind your guns, and right before you get into the boss fight, spam all three for them, fight will be over in about 2 or 3 seconds most of the time. You can just burned through the levels.
PUT ITEM GRABBERS IN THE BACK. The reason you want to put your item grabbers in the back is because one, they don't need to be up front. Two, if you die you have more room to grab them again. And three, if you die on the boss or lose a item grabber during the fight, you'll drop the items at the bottom of the screen so the station magnet will have a much better chance of picking it up correctly.
PUT (Proto)SHIELDS IN FRONT MOST CORNERS. There are these enemies in the later levels that latch onto your outer most modules, usually always the corner then out from there. Put things with high HP in those spot to hold those things off. You can't get them off your ship as far as I can see.

To the author specifically)

First, I enjoyed it.

The levels are highly repetitive, but there is a ton of them so I can let that slide.

The screen really needs to be about twice as tall as it is now. The graphics are quite acceptable just would reallllllllly like more screen. Maybe about 10% wider. Think Tablet size held vertically.

I really don't like having to touch the boss to trigger it, with a taller screen you can set the boss start trigger lower down on the screen. With more room it also can provide more tactical options for boss attacks and the player dodging them.

As for the upgrades. I like that there is many of them. Have you considered a tech tree with tiers and needing so many points in a tier before you can progress down it, to limit how fast a player can max out a tree? You can keep the concept of all the different level items in a perk/tech tree. Because I would go for certain items myself.

Instead of selling off a certain turret, maybe I could just pay the difference and upgrade it with a side menu? Minor thing really.

The custom built turrets are completely useless till you can get at least 45 crystal slots to make a 6Blue(Range) 19Red(Damage) and 20Yellow(Shot count) To even compare to a level 20 Machine gun turret. Maybe add a Green Crystal that removes 0.05 seconds of "reload" time.

There are only three actual weapon types. Bullet, laser, and missile. This is ok, but I as far as I can tell, Machine guns just shoot multiple rounds, Lasers do a big blast at the same rate, and missiles down a massive blast at a slower rate. Though Laser don't seem to do the classic pierce and missiles don't seem to do splash damage(hardly used missiles).

I like the idea of the custom weapons. Maybe add a Barrel item as a pick up to determine what it shoots. You could even focus the whole weapon system around just the custom weapons and grant money for kills. Leaving the grabbers to pick up building items and such. I think many people would really like to full customize their own arsenal through perks, and picks they use to build them.

Hope you liked this feed back.

I went to case 162/270.
This one is better than the 1 and 2 ^^

I stop there, it's very very long, I already spent more than 2 hours on it x)

Great job !