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Reviews for "Land of Enki"

Could have been better. I think the graphics were fine, and the music was very orchestratic, I like it. All I have to complain is about the controls. It would have been better if Z was jump and R was poison. The animation needs polish too.
Sword is sluggish, I would recommend it at least gradually becoming faster as you get a better sword.
Level design was a bit lame, but it could have been worse. ;P
This game seems one themed, it looks very much like it would be havig a sequel. Like a fire land, water land etc. but it's your decision. I would like to help/make a fan-remake but I don't know how to code and I can't draw either really. It's OK if you're busy, I understand.
I would have some little suggestions though.
-Animation polish
-More backstory/maybe a sequel
-Kon should be chibi-style on the map, maybe with 2 or 3 animation frames. Basically much smaller, and having a walking animation when "moving" to another level.
That's all about it, if you polish the game I could have even gave a 5!

TheEnkian responds:

Thanks for the feedback! I would have to disagree about the one themed comment, the three zones that you go to vary quite drastically, but it would be cool to have fire levels, icy levels, etc.

I would very much agree that my animation skills need a bit of improvement, I've been hard at them over the past few weeks though. Not in time for this game, unfortunately, but hopefully in time for another in the near future!

As far as the backstory goes, I actually have quite a big bag story and some lore for the world written out, but whether it gets the chance to be seen in future games depends on how well this one does. As I've said to a few other reviewers, I'd like to make a sequel that addresses as many faults with this one as I can and seeing as people seem to be reacting positively to this one, it's certainly possible.

Thanks again for the review, all feedback helps a lot :D

A decent game.

Story: save the princess set in a fantasy land... 1/5
Controls: Would have liked up to be jump but my preference. Simplistic and very easy to control. 5/5
Gameplay: Found it very slow would have been better if enemies and your character were sped up a small bit. Money was such a mission to farm even with the purple and orange "coupons". 3/5
Music: Really good but makes me feel the game is sluggish. In the first boss fight it got me ready for the boss fight but the actual fight was slow. Also you actually made a good fade when you mute the sound. 5/5 (wasn't the musics fault for the slow game)
Difficulty: Way too easy. Boss fights were repetitive with each boss having 2 moves (unless you count the final boss dropping down to be hit a move) 2/5
Bonus: Secrets YAY! +3
Total:19/25

Additional notes:
In level 3-1 the vine everyone is complaining about is the forth one where it is too precise a jump to make. You have to jump so that your head sort of skims the roof. too high you bump the roof and it drops you early and too low and you just miss it.
With throwing bombs, they should explode on contact after they land as well as when you throw it directly with the enemy or when an enemy walks into it should explode automatically or should explode on contact with an enemy and make the player rely on timing.
Make the harder enemies drop larger quantities of money or have some easy way to farm money.
Make the character able to attack and throw bombs while in mid-air.

Could be better and a lot longer with more content.

TheEnkian responds:

Ha, the story is intentionally generic, I just wanted to see what I could do with the game when it was based around a simple story. I figured that it would be either hit or miss for some people, they'd either like the simplicity or hate how generic that it was.

A fair few people say that they'd like up to be jump, but that would really interfere with the climbing having space be to go up the vine and down to go down. As for the sluggishness in the game, I'd really like to improve that in another game. Like you said, give the ability to move and attack at the same time, jump slashes, etc. It would allow for the bosses to have a bit more variation too to allow for these abilities to be used in conjunction with their patterns.

The grinding also is a chore, it could definitely have done with having the kupon rate upped and the heart rate lowered. It would make the game harder and the grinding wouldn't be a problem, which kills two birds with one stone.

I just tried it again and I was able to make the jump from a small window of heights, but I tried it on my laptop afterwards and I think I've worked out what the problem is. If there's a bit of lag, it seems to cause the gravity to play up a little. I thought this problem was fixed and it seemed to be for jumping and all that, but when you grab onto a ladder/vines you slip off the bottom of it faster than you would if you don't lag. I'm not the programmer so I'm not certain how to fix it, but I'll pass the info on.

Thanks very much for the review, I always love the detailed ones :) I say this a lot, but they really do help out.

The game is really fun. My only problems are that vine and ladder jumps are really awkward and sword are just a little too expensive.

TheEnkian responds:

Glad you liked it! I've got a Tale of Enki RPG coming out in Februaey. Keep an eye on my user page for info ;)

999 kupons wtf
It's possible to do it without grinding but you cant buy anything until you get 999 and finding the hidden gems makes it a lot easier, a hint is they're located in the boss stages and the hidden sheep is located in the first boss stage too.

I think a sequel that is more user friendly would be enjoyable. If you could speed up the reaction times on everything from hitting to moving it would be a lot more enjoyable, maybe bow and arrow weapon also lol I did like the "cutting grass" technique.

TheEnkian responds:

Funny that you mention a bow weapon, I was thinking that maybe some sort of non-bomb ranged weapon could be cool, specifically a boomerang weapon. Weak attack, but it's ranged and never runs out. Glad to know that you think a sequel could be a good idea, a fair few people have said that they'd like to see an improved sequel. We'll see, we'll see :)