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Reviews for "Land of Enki"

Good game but controll or whatever is maybe hard at first

TheEnkian responds:

We've had a few people say things about the controls, if you've got a suggestion about what would make it easier like having "Up" serve as the jump key or anything just give me a PM to let me know. Thanks for playing!

This is a really intriguing retro styled game, and I enjoyed all of its nuances.
It has an old school Sega Master System / Wanderer's from Y's type feel that is very nostalgic, and the music fits right in.
Well done!
As others have stated, the control scheme seems a bit off, which only deters from the experience a little bit.
The other issue is the length of time it takes to farm currency to buy items / equip.
This is a great game, but I found my interest waning about halfway through doing this.
Other than that, I really enjoyed this game, and I look forward to what you come out with down the road.
Keep up the great work!

TheEnkian responds:

Never actually played Wanderers from Ys, I looked it up there are it look pretty sweet. Yeah, I think it may have been a good call to lower the price of the Sword of Nature in 3-1 so it doesn't require too much grinding seeing as the hearts and bombs drop fairly regularly and it's harder to run out of stock of them.

Thanks very much for the kind words, it's really nice to hear that you enjoyed the game.

I had a few issues. Mainly I think the sword should not switch when buying a heart, or other item from the store (If you press 1 when buying a heart your sword switches to the default one). That can cause some serious "Oh crap. What the hell?" type situations like the fight before Bagyo that is right after the shop. Especially if people don't remember 1,2,3,4 to switch weapons since the first upgrade is not for quite sometime so that command isn't memorized by the player yet. I also had the same issue as NeonSpider but it was in Zone 3 - 2. My character would keep walking on his own for a bit after a press. I could jump when I wanted during it but he wouldn't stop, or attack until he felt like it. Hearts are easy to come by, and cheap in the store compared to the blue potion which honestly was hard to afford anyways. It was really hard to collect Kupon's in the later stages. I ended up being able to grind the most out of Zone 1 -2 getting anywhere from 50 - 100+ per run through where as later stages I got anywhere as low as 15. Perhaps in the later stages 1 Kupon drops should be removed completely from grass?

I really enjoyed this game. The main character reminds me a bit of Majin Buu if he was Blue, and appeared on the Simpsons. But I think it's just the art style that makes me think of that. The boss fights were by far the best parts of the game though. The patterns were great. The medals were also quite awesome. I got almost all of them naturally without having to grind except to hit 999, and buy the last 2 Red potions that I couldn't afford my first time through the level's. Although I can't figure out what the last secret medal could be. I got everything, and I even went back to beat all the bosses again just to see if that had anything to do with the medal.

TheEnkian responds:

Ah, that must be a bug. I'm pretty sure it wasn't like that in a few earlier versions, we'll get it fixed as soon as we can and then update the file :) Hmm, I'm not sure what causes the sliding problem. Was the game lagging at all at the time?

I think something in the way of more optional power ups and items would be a good call, that way we can maybe put a few of them in the shops but for cheaper prices. Also have more levels to let the player earn more kupons as they play rather than just having to replay the same levels to grind. Glad you really enjoyed the boss fights! I was very happy with how they turned out, Bagyo and Blazer in particular.

Ha, I never really thought of the Buu comparison. He's meant to be a mostly regular guy except with a few fins on his head and no pupils...and he's blue! I'll give you a hint about the last secret medal, it's got something to do with a hidden breakable wall in 1-3 ;)

someone pls tell me where all the chests are inside 2-3 other then that the games really fun! hope you make more games like these!

TheEnkian responds:

Thanks very much! Land of Enki 2 is in the works as we speak :)

When you're outside theres's a hidden chest in the left side of the big mound of earth close to where you start climbing down. There are two happyrocks that walk off the left of the mound into a pit where they get trapped. Throw a bomb in with them and it'll probably hit the wall.

Pretty good game but a bit too easy and a bit too grindy. Unlike what other people said, I don't think there's anything wrong with the jumping however.

I would make max Kupons 500 instead of 999 and award the medal for that much.
I would reduce the price of the third sword to 250 Kupons.
I would reduce the price of the most expensive heart container potion to 200 Kupons.

Increase amount of obstacles and include more enemies and more difficult types. Unfortunately you'll have people rate down a game for being "too hard" as well. I'm the type who prefers a hard game and this just wasn't ... at all.

Particularly in the jumping piranha fish areas sometimes control would become "sticky" and he'd keep walking or jump late or such. Wouldn't always happen though. If I was to guess it's probably because there are too many moving objects at the same time. Something old NES games handled by the famous flicker and/or intentionally removing random sprites if too many.

TheEnkian responds:

Grindy, that's something I'd have liked it not to be :P I would agree though, getting the full wallet achievement takes a bit of patience as you may get unlucky with how often kupons drop and how many drop from enemies.

Finding a good difficulty balance is hard, it seems that this one was a bit on the easy side which is something I'd like to fix. I wouldn't want to be cheap about placing certain things like lots of spike pits just outside of the camera view when there's nothing to jump on to slowly descent. Hmm, I have a few ideas about new, different enemies that would work well in the game.

I've never seem the walking/jump slowdown myself, perhaps a lag issue? Somebody else reported that the gravity gets kind of out of whack if there's lag.

Thanks for your time :)