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Reviews for "Land of Enki"

This seems to be a pretty good game. Makes me think of older NES games too.

The graphics are good. Playing some levels over again I found that walls with cracks are where bombs can be used, Best if you use them up close unless you just want half the wall destroyed and a bomb wasted. The bosses were pretty nice with each one summoning a different kind of minion.

The audio was decent. It makes me feel like I am playing an older game. The sword and bomb sounds are very reminiscent of NES game sounds. The boss battle music was smooth and made it feel a bit tense. Would have been neat if for each hit a boss took, the music sped up a bit. Other than that, very nice audio overall.

As for game play. I think having the jump and climb command combined, it would ease some things but I imagine it would make jumping off ladders/vines and other ladder objects a bit difficult since they character would like just grab the ladder again. Could possibly switch the jump and climb buttons though, would make things a bit easier in my opinion.

The sword attack and bomb toss buttons are fine as they are. Nice to see the enemies take more hits as time goes on. Some of the potions can be a bit difficult to get since they are not all in chests but must be obtained by checking everything in the levels, smart idea I think. Encourages the player to spend a bit more time exploring to get more heart potions.

The medals work and are worth the amount of points they should be worth which is good.

Overall, decent game, only issues I really is the jump/climb buttons, and sometimes it seems you jump too high up when you only want to jump up a bit.

TheEnkian responds:

I think the only real control issues that people seem to have is the jump command. We'll definitely need to find some way around that though, still not sure how the up could be replaced on the vines. It would be strange going up vines with space and down them with the down arrow. I'm trying to think of a way to combine them without being confusing, we'll see how it goes :S

Something I've noticed is that if the game lags, it messes with the gravity causing Kon to jump higher, bombs to go further and so on. Not sure what causes it yet, but we're looking into it. Could that maybe be the issue with the jumping too high or was it just the regular jump height that was the problem?

Thanks for the review!

Nice game. Nice controls. But not enough challenging. And the price of items are too high in the last world. I had the ultimate sword before I could offer the 3rd sword (and had to go through all the levels a second time to farm enough to buy it).

TheEnkian responds:

We actually nerfed the game a little before releasing it by making hearts easier to come by and so on in case it was too tricky, but it seems that made it too easy rather than having a good balance.

I'm liking it but it would be much better if the climb and jump controls are swapped.

TheEnkian responds:

The problem there is that if Up was to jump, then it would means Space would be used to climb up. It wouldn't quite feel natural. It's a good idea in theory, but I'm not sure how it would work in motion.

Very glad to hear that you enjoyed it and thanks for taking the time to comment :D

Great game though it's way to small would be better if it had more levels :D
BTW where's the last chest in level 3 of zone 2?

TheEnkian responds:

It's hidden in one of the walls, it's not marked though. Look for a big mound with a pit beside it where two Happyrocks walk into ;D Most people who find it try to throw a bomb in there and blow up the wall by accident.

Glad you enjoyed it, thanks man!

gud

TheEnkian responds:

Haha, thank you!