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Reviews for "Guild Dungeons 2"

This game is extremely counterintuitive. As someone who HAS worked making games for others as an Animator, I can tell you that a counterintuitive game is always doomed. The resources are not clearly marked, and it is next to impossible to actually figure out what to build next. The questing system is broken beyond any sense of repair, and more often than not, all I could do is muddle through. I didn't even realise you could MAKE gear until it was too late.

Without any idea to tell how good your army is, it can be a nightmare to send eighty conscripts, sixty warmasters, and twenty monks on a LVL4 quest, only to lose everything. I cannot tell how strong my army actually is unless you put in a strength rating system of some kind. If you release a GuldDungeons 3, work on that is important.

The economy is broken to a horrendus degree; I myself end up relying entirely on taxes, watching as my food and materials reach the thousands, yet knowing that for all intents and purposes the goods my city makes is completely worthless. Increase the prices upon the food and material items, becasue for a thousand grain(!) all I get back is 2 SP, which is unacceptable when the maximum output of my farms is 8 grain/turn.

From what I can tell, I hear about disease, and crime, necomany, whatever, yet I cannot check to see what the issue is at any time, nor is it possible to know how bad something is. I feel like a spectator, completely blind to the workings of my city and unable to react to anything. I must guess on how my city is doing. The addition of a City Report option so that I can check on my city at will is much needed.

Ultimately, this game is beautiful, but doesn't play well at all, and you need to work on that. If some random joe who's never heard of your game can't start playing it quickly, then don't release your game.

I like the game... but it's buggy. For some reason I can't build BeastPit. I have every resource I need, but I can't. Can anybody tell me what's up with this?

There's a lot working for this game, but a lot more that needs some improvement.

I enjoyed the look of the game, the pacing seemed right, I love watching my city expand, and for the most part I had an all around good time playing. The negatives of this game were a bit glaring though.

First, many of the buildings, research items, and hero items seemed completely useless and were ordered in a completely unintuitive way. The resource output of the buildings seemed like a joke. I guess you wanted to put a focus on questing to get material, but having 10 iron sapped away every turn isn't fun and the exchange rates at the market were unreasonable (A thousand wood nets what!?).

Questing seemed to be the focus in this game and it was also the most tedious task. Quest difficulty numbers seem arbitrary which is annoying and when selecting gear for quests it seemed that so long as you brought rope, lanterns, rations, medicine, and antibiotics you were fine. No other items were ever useful save shovels a couple times.

Embarking on quests was incredibly annoying as I have to select a troop, move down to click the green text, repeat five times, pick a hero (which seemed to make no difference), and then select the same gear every time. This game would be a full star better if double clicking on a troop type added them to the party and gear settings were saved.

To start, I tried restarting this game 6 times. I eventually realized that instead of starting with resources like a typical game I had to trade all my gold for silver then use that to buy stuff to build my first building. Pretty odd design choice, but ok. I figured the excruciatingly slow resource income was pushing me to try the quest system, so I sent my henchmen out on the easiest quests first, and each time they all (10/10) would die. Even with that demon guy that is described all badasslike and godly and "greatly increases success chance of quest". Tried horse guy for party leader first, then the elk. All ten would get slaughtered on any of the 3 easiest quests (difficulty 2). They had no armaments, because you have to sit for what I assume is dozens of minutes to acquire the means to create such armaments. So we have a civ game basically where you have to begin every game by going to the trading screen and selling your gold for silver to buy goods with so you can I guess eventually build up enough stuff to arm these 10 guys so they can complete a quest that's described as 'killing a few kobolds' and 'easy way to make some silver' or 'might be a few old orcs around'. Why are there even quests available at the start? Why doesn't it just start the player out with resources? That would be better game design. This looked like my kind of game but I just couldn't put up with these things. The art was nice and charming. The advertising was a little annoying but you would have to be a moron not to expect any advertising. According to that guys previous review I get a beastly char and a crapton of currency if I go subscibe to the authors twitter or whatever? Would I have had more success if I had done that initially? Basically the player is being held at ransom and would have to wait 20 minutes to even have the resources to START the game if they don't respond to the advertising. Why would I spend the time to endorse you before I've even been given 90 seconds to experience your game? 1.5 stars because it's a game and I know what goes into making it but damn.

So far the game could have some large improvements:
The "like me and i give you a beastly char+300 silver* is a little much.

The fact I have to sit there and Tap the Quest, tap the creatures, tap the place, tap hero,tap tap tap tap.
Why not a double click function for the monsters, Use last hero, delve last area or color code the difficulties.

I found that starting with only silver and gold, being told to buy things in the tutorial, then not being able to is ridiculous. There is not enough explanation of how to do what really, it looks a little rushed. The trading does not work at the start. I believe things you can't use should be dimmed. So you understand at the start all you can do is wait for the "like me button" to show up so you can Make all the conscripts. Then to just get them all faced rolled when you attempt the second level of difficulty, thus losing everything and having to wait forever. I tried to play and enjoy the game multiple times now.

It looks like a great concept. I believe it could be done in a more user friendly manor.

I am giving it no stars for the sole fact I was not able to go anywhere with the game.

Also Using newgrounds to promote another site to play your game on in my opinion is poor taste.