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Reviews for "NONDEVICER"

WARNING: SPOILERS CONTAINED.

I just want to say, this game is AMAZING. I love it. It's obviously drawing heavily from the style of VVVVVV (I can tell because of the collecting part and the fact that VVVVVV heads are found in one part as obstacles), and that's a VERY good thing. We need more games like this.

Now, onto the problems that keep me from giving the full 5 stars. (Along with the FIX for each.)

One: reloading the page loses all data. If you need to close the window, you lose the data from that entire playthrough. (Dunno if this is true for everyone.) For such a HUGE game, this is a HUGE problem. FIX: add a way to save the game (optionally).
Two: Getting around the map takes FOREVER. A few teleport stations would be nice (like in VVVVVV) so you don't have to walk through the ENTIRE map. I got through the first two rooms of the castle, then had to go back to find more codes, got to the cellar, realized I need more codes, got to solar, now I have to find YET ANOTHER code (found it, it's the one written in rainbow letters, I'm sure you know what I mean. Now I just have to get back to the castle p_p). FIX: Add a target-able teleport station at the entrance to each zone as well as a few spread out in the Forest/Jungle area thingy, as opposed to just the few that send you to set locations.
Three: Text is VERY SLOW. A way to cancel out of messages previously read or to just make them type faster would be nice. FIX: Pressing down could make a still-typing message finish typing, and pressing it AGAIN would be what would send it to the next page of text.
Four: Tediousness. SO MUCH TEDIOUSNESS. There are parts where I just wanted to kill myself to deal with the tediousness. I never did of course. As you can tell by the fact that I'm typing this. But anyways, some parts of it are just boring as hell. This goes along with number Two. The part in Hell where you go left and up and right and up and left and up and right and up and left and up and right and up and left is NOT fun. The part where I saw the billboard, then LATER found the guy who told me how to read it and had to find the billboard again was also not fun. This, again, ties into number Two. FIX: Same as number Two, but maybe also add a way to place markers or make notes about certain squares on the map? IDK. Hardest problem to fix.
Five: a few small bugs. Once my controls stopped working, but I came back a bit later and they were fine. Also, in hell, during the above-mentioned tedious twisty path, near the top i jumped into the ceiling and reappeared a room back somehow. No clue how. But nothing big. FIX: Well...these get fixed with time I suppose. None of them are important enough to require urgent attention (anymore). You fixed the important ones.
Six: Not enough detail in the instructions. I'm sure everybody was confused at first when they couldn't change directions off the bat. FIX: Add to the instructions the stuff about not changing directions and stuff. And warn them that they should remember everything people say.

Regardless, even with all those flaws, this is an amazing game. The text is hilarious, and the gameplay (when not tediously running around cluelessly) is superb. The best parts are the arrow parts and the parts with fading blocks or hell-spike blocks. Please, don't let anyone get you down; you made an amazing game here. Haters can screw off, and please, PLEASE, keep making amazing games like this (but preferably taking into account some of the problems and fixes I mentioned).

Anyways, I'm sure this is the longest review you've gotten for this game, so I'll end it here. Thanks for making this game, it was great fun to play through, and it will be the first game on my Favorites list.

-Menace13

MNWS responds:

Hi, I really appreciate the review, thanks for taking the time to write it.

Now, about you complaints:
The game should save your progress if you refresh or close down you browser, I really hope that's an issue that's occuring only for you and not for everyone playing. I think you might lose you save data if you clear your browser data, so maybe that's what has happened to you.
I don't think I can argue with your other complaints though. I've just uploaded an updated version of the game in which you can teleport to the room where you first picked up the map from anywhere in the world by pressing ENTER, I hope maybe that will go some lengths in eliminating some of the tedious backtracking that you're talking about. Maybe I'll add some proper teleport stations like those in VVVVVVV if I get the time, no promises though. I'll also maybe drop a few more wise men here and there that'll have instructions and hints to make it a little clearer where you're supposed to go and what you're supposed to do.
I also added a way to skip dialogue by pressing ESC.

Thanks again for the review, I'm glad you enjoyed the game!

Now THIS. THIS is a platformer. Absolutely love it, though the difficulty does get quite up there. It's a good, exciting kind of difficulty curve though.

I notice a lot of your games have a very retro look. How would you like to collaborate on a more graphically complex platformer with more of a story? I'm decent with pixel art, spriting animations, and story-writing, and you have brilliant ideas for game design.

The response to controls was fantastic, and the save points were placed just close enough to be helpful without making everything too easy. It's really hard to be critical. This was excellent.

I really liked the game at first. The back and forth made it like an easier-but-still-good version of VVVVVV. Then you got the ability to move both ways, and the "puzzle platformer" turned into "where the hell am I supposed to go this game is too huge." When you get to the red area it gets interesting a bit, but I got stuck in the room with the demon face and gave up. Nice attempt, but keep working.

Awesome mechanics and gameplay, but no motivation whatsoever. If it had a decent story (perhaps something like KOLM or VVVV or another kind of existential prison mindfcuk) with good pacing, this would be incredible.

Gets too confusing once you get the both ways ability. I have no idea where to go and its easy to get lost. And the one way only before that felt very gimmick-y. But other than that its a nice little game.