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Reviews for "NONDEVICER"

Are you planning on making a mroe polished version of this?

MNWS responds:

No not really, I might fix some things here and there but nothing more than that. School is taking up a lot of my time atm so I can't really find the time to do any big updates.

dude i never realised you were making such a awesome game, even tho im stuck after acrobating myself across some place with moving everything in the green areas (multiple screens to the right but cant go further now only some guy stands there but i never talk to the guys :P ) if i had this game as a kid on gameboy or something i wouldve been a addict on it still haha.

im kindof wondering where you put my track now tho.

greets.
-cal

favoriting this.

This game rocks, it is awesome!

@supermariosuperfreak: The left arrow(or the right one) is sopposed to no work if you stepped on a left/right arrow in the game, this is the game engine.

The left arrow doesn't work and it's not because my keyboard isn't working. I stopped playing on the second screen when I hit a dead end.

I could say a lot of things, but I'm going to refer to the review dropped by Menace13 before me. Saves good, exploration meh, Text ARGH, so on and so forth.

What I do have to add, is that along with the source and inspiration drawn heavily from VVVVVV, I felt twinges that felt strikingly similar to Solstice and Limbo. Solstice? I don't know, something about how the areas strung together, the keys and the collections of stuff, just seemed like it would lend itself to a few of the mechanics found there. Some collections would have been nice, but since everything could probably be done with your basic skills, unnecessary. As for Limbo? Being constrained to unidirectional movement did add some challenge, which dropped out with an audible thud later on.

Again, the exploration problems seem to need repeating. Going from place to place wasn't challenging, it was agonizing tedium. A few options would have been nice, muting the music after hearing the same loop for 20 minutes, yeah? An in-game notebook which held the Legend of Zelda Lost woods north-west-south-wests of this game would have been nice, as finding a (working)pen and (failing that, a) pencil broke all sense of flow.

I had no idea what was important, or what went where or whereamIsupposedtogotheworldistoobig- look, after you let us out of the initial area, we're dumped into this large, comparatively HUGE landscape filled with minimal landmarks and no direction. I hear mention of a cellar somewhere, and a tower? I thought I found both a few times, but was wrong. I never finished the game, because I'm passing out as I type, but, I May come back soon to try and figure this out. Failing that, I'm looking up a let's play.

Don't rush your next game. Hell, this one could have benefited from a few more weeks love and care. Maybe even a more robust Beta Testing phase. I dunno. But this looks like it has so much potential, and it feels amazing right up until we're dumped into the overworld unceremoniously to go look for plot. Please fix... Somehow.