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Reviews for "PHASE ONE"

Good. Now get back to making dance parties!

While this entry is not without some merit - you just filled 3:23 minutes with NOTHING. You can't expect people to be interested in an anonymous sack of polygons rnning through a sterile environment.
I know it's just a prologue - but with a first impression like that there's no way I'm interested in whatever comes next.

i liked it, only thing i would bother pointing out is that you should work on the running and walking animation looked a little to robotic.

Interesting character design. I like the concept. However, the only thing that really bothered me was that your character looks far too stiff. When he/she or it holds the gun it doesn't look natural. Congrats on working on this for 9 moths.

I have to say, the movement style was a little strange, but otherwise, pretty freaking awesome. Not in the sense you get when you watch an explosion, but rather curiosity in a way. This video opened such a small piece of the oncoming story that I could feel the smallest of sparks going on in my brain. I immediately started making connections, and tried to see what the purpose of the character's exploration was, but if it weren't for the description there just isn't enough. Despite what some people say, I think you did a very good job of providing a certain emotion through the lack of colors and variety of sounds/music, similar to how Valve works to create specific emotions at different points in their games, even so far as Mateuz Skutnik's Submachine series. I look forward to seeing how you execute this series.