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Reviews for "Trigger Knight"

No title

You will rarely find time to save money for a weapon/armor because the battles are automated and you are forced to watch helplessly how your knight gets hit 3-2 times in a row which forces you to buy potions, the lifespan bar is completely pointless, you put pressure on us by forcing us to pay for potions and then you say we must pay for a lifespan, a human wont die after he lives 4 days, and surely his soul doesn't decay in 4 days (unless you actually try to tell us you resurrected this knight).
A suggestion:
Next time, let there be a normal Health Bar and leave it that way, I know your trying to be original, but sometimes originality can make the game harder and alot more pointless, and yes, I don't resist a challange at times, but a challange that forces you to waste money on something you could have used to be stronger or survive the next battle is completely dumb, its like saying that you must use all your money in a poker game just to compete in it.

I reached day 8 with only 200-500 HP and I had to pay for the soulshrine because she would have died, and because I paid for the soulshrine I didn't have enough money to buy a potion and I watched helplessly how my knight tries to make her last strike, but then gets herself killed by a wolf.

Enjoyable game

I noticed the use of Ragnarok weapon names in this game :P.

Errrr.....

This is fun I wont lie, BUT, some things to improve on for arthor and user alike. I died really quickly (Isn't the bar with the percentage the "lifespan"?) 80 percent, one hit from a rock guy and I die, still paying attention to the percentage bar, mind you. Not enough for the player (One click doesn't make a differeance from two clicks but adds more for us, the user, to do.) I just personally think, in my opinion, that the game is not finished.

Fun but gets annoying

I'd easily see myself playing this more if it had maybe some difficulty settings to where it could have a shorter or longer time frame before the dragon shows up because I playd like around 10 times and fought him 4 but lost everytime. Another thing is what is the point of the level up if it does nothing to effect the character other than total game score?

Try adding a Survival mode to see how long people can actually last in one run without having to fight the dragon.

Good game but could be even better.

I really enjoyed this game but like others I have complaints with very bad luck sprees. One thing I think could vastly improve the game would be to give skill points for your levels that you can spend on skills that give you an advantage in your next game.

Like putting points into a skill that increases your starting gold, or another one that increases how far you can see ahead up to 5 locations in advance. Or another that increases the frequency of monster spawns.

If every time you played you did a little better not thanks to luck but thanks to your strategy it would add an immense amount of replay value and keep people hooked for even longer.