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Reviews for "Trigger Knight"

Nice!!

It's cool. I don't know why, but I foudn it amuzing, how simple and addictive it is! Bravo. I like it!^^

some helpful advice and a review

One way that {usually} gets me to day 13 (unless i run into a dragon at low health) is focusing on buying sword upgrades then when you have low health buy a armor upgrade. as for elixirs\divine edge my preference is elixir in case you can't find an armor shop.
Some things to fix\add=It's a great game but some things to fix could be shops, on one of my runs I maxed out my upgrades and when I ran into a shop it wouldn't let me buy anything; that's understandable, but when you max out a particular equipment piece it would be nice if it would be replaced by a potion shop or the divine edge. Another thing that's commented WAY to heavily is the whole luck system and there is some credit to it, but one way to bypass it is to have some fixed sword\armor\potion\Divine edge shop, since it's infuriating to get one armor or sword shop right at the beginning and never run into another one after. One of the other things to fix could be the battle itself, and I don't mean change it to click to attack I mean make something like a speed stat that helps in attacking or make it blow for blow, I died to a dragon because he got three consecutive hits on me, but the same happened to him with my character. Probably the thing you should look to fix is when you can run into a dragon, personally I think you should have a fixed dragon encounter on say day 13 or 15 and from there on you can encounter dragons, instead on day 7. Something that could be added is the use of the right mouse button another slot for an item perhaps? You could make one inventory slot and one magic slot and put in shops of black or white magic e.g. the black magic shop could sell flare which is like divine edge and the white magic sells either full-heal or auto revive (the auto revive would be extremely rare, rarer then the gold voucher and be very expensive). If you decide to put the magic suggestion in maybe you could put in mp, and the potion shop could sell either potion (restores all health), ether (restores all mp), or the elixir (which is the cure-all)(but for the potion shop when you click it for ten or so seconds it would bring up the shop menu with all of the items for sale, elixir costing the most), and to upgrade your mp you would need to upgrade both armor and weapon by one level e.g. 100 mp at lv 1 when sword and armor gets to level 2, mp lv 2=150. Anyway I've talked long enough and my final review of this game is 7\10 4\5 great game some things to fix an I hope there is a sequel to this. p.s. you might want to think up of better protips.

meh...

This isn't a bad game, believe me. It's well done as far as visuals, but some of the mechanics need to be reworked. I've been playing this for a few days now and just decided to review it. The reason being that I died just now. Why? Because my lifespan ran out before the first soulshrine appeared. Another complaint is the amount of money received after battles. It's too low.

Click.

Regardless of what the others thing, i actually enjoyed this.
Incredibly addictive.
I kept dying when the first dragon got here cause i wasn't being very tactical.
It does take a few goes to understand and think, "oh so it's best to do this"
But i actually enjoyed it, great idea.
I wish there was a choice of characters maybe?
I'd enjoy a sequel...

pretty good ^^

albeit it could use a few more choices, like maybe a magic shop or something ( i dunno im not the creative person who made the game) but other than that its pretty awesome. i love it ^-^