Intriguing concept ruined by flaws.
I want to like this game more than I did. The graphics are amazing, and the sound design is beautifully ominous. But the traps are pitifully badly-done.
First of all, the hit detection is terrible. I try to jump a pit, only to find that the wall somehow extends invisibly a solid three feet up, catching my feet and sending me to my death. Or I try to jump the arrow (ducking never seems to work), only for it to clip my feet and kill me in midair (complete with collapsing dead on a magic floating transparent floor).
Second, "using your ears not your eyes" is meaningless when most of the traps only trigger their sound cues too late to react. And the most common trap, the pits, is completely silent.
Third, why is it that touching a boulder will kill me after the boulder has come to a complete stop and is not moving at all? Is it radioactive?
Ultimately it's all a game of trial-and-error that's too tedious to justify the beautiful design. I'm soundly disappointed.