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Reviews for "Thoreau"

Providing basic information is not hand holding

Okay, straight off, the music is terrible and repetitive and only serves to make the trap warnings harder to hear. It's also not at all thematic and stops what could be a suspenseful and scary game from being either.
Now, I do like a game that doesn't hold your hand all the way through, but there's a line between hand holding and forcing the player to die again and again just to work out where the pit traps are. Eventually I stopped moving at full speed entirely and just tapped the movement keys because the distance at which a trap is noticable is totally insufficient to step back/jump it unless you already know where it is (like you did when playtesting :P).
Again, it's nice to see a game that doesn't hold hands, but some basic information like "the sight power only works against objects falling on you/hitting you, not on flamethrowers or pits" is again just tedious to work out and detracts from the enjoyment of the game. The first few times my response was "is this a bug?" or "am I close enough?" because there's not even a basic explanation of the power.

Actual bugs:
When the boulder falls down after you and you just avoid it by running away (yes the sight power destroys it, I know, but I found it more challenging to avoid traps entirely :P) it will still kill you if you jump on it even once it's stopped moving. Since you actually put that pit for it to stop in, it seems intentional for that approach to be an option.
If you die after the scene where you start running, you're still running when you return to the checkpoint before the scene where you're supposed to start running.
The white flash from the sight overlaps most things, but the concealment that covers the pit traps actually renders on top of the flash so you can use the flash to find the pits. Given how ugly it looks when it does this, I can only imagine it's accidental, but it would actually be a nice feature to be able to reveal the pit traps that way given what I said earlier.

omg

why is this game so incredibly slow? I don't have the best computer but this is ridiculous. Everything moves at a snails pace. Would love to continue playing but it would take me all night to make any progress =/ other than that, it seems like a pretty good game

seen it

This is just a Limbo knock off. But what's really pissing me off is that it's too slow and/because you can't run.

... fail

Slow, so slow that it hurts!

ugh... dull.

honestly. first time players do need to have their hands held, for a little while. like for one. some of your traps youd only be able to recognize if you had played this many times before. its a little bit insulting that you expect everyone to be on board with everything you put in your game. the sounds do suggest something is about to happen. but even so you cant predict whats going to happen so that you can maneuver quickly enough to avoid it. speed is an issue but not the problem. otherwise it was ok for a game made in under a week.