I like it.
Great game. Just having a lot of issues with controlling the height of my jumps. Would be nice to have a low/medium/high jump key for those with keyboards that stick.
I like it.
Great game. Just having a lot of issues with controlling the height of my jumps. Would be nice to have a low/medium/high jump key for those with keyboards that stick.
Good game, but some designs test time more
Great premise, the music is pretty good too (but I wishes it would keep playing even after you died instead of restarting, it is hard to appreciate as much as is).
I wasn't a fan of the final level to be honest - I felt the same way about the third boss. At least the first couple bosses keep you in the action, but I feel like the last couple have more "filler" where you have to sit and wait for an obstacle to pass. In the very final level you have long easy sections in between the hard parts and these were frankly boring to me. It made me stop trying after a while after I got near the end because I didn't want to keep playing through those parts over and over only to die when I got to the actually challenging part of the level.
being my first game ever, I agree some of the design decisions were not the best possible ones. I agree about the two last bosses. I aim to make the sequel more polished.
Good game, but I had to quit out of frustration
Very, very, very well-done, I must say. The level design is extremely well-thought out, the music and graphics are great, and the game is overall an extremely challenging platformer.
I would, however, recommend a sliiiight downgrade in the difficulty, especially the "chase" levels. Some of them require such perfect timing that it's frustrating replaying the same thing over and over just to fuck up at the same part (or worse yet, the next part). Adding in checkpoints or halfway points to some of these levels would also be extremely helpful. Overall, really good job though.
There is an option to turn on Checkpoints in the main menu. How in the world did you miss that?
Lovely minimalistic graphics, very nice music, and very challenging little platformer that sure feels tense and dangerous at times!
Only problem I found were the slippery controls that get to be a bit annoying a long time into the game.
Spoiler alert
Secret treasure locations for those who want them:
Grass: level 10, stand by the torch and wait for the saw to pass then backtrack to beginning of level.
Water: can't remember the level umber now but the level title i think is "block bridge". After pushing the block off of the moving piston, continue walking and jump down the hole without water.
Fire: level 25. After grabbing the key, jump up to the rock jutting out of the wall and then jump again