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Reviews for "Guild Dungeons"

The clicks and bugs D:

First off , this game has potential.

Need to have a scale modifier for the market/trade so as the game progresses we dont need to click so much. -----> 1x ,10x, 100x , All???

If i can have many lumbermills why cant i have more quarries ): ????

A bug i found was for the gnomes. I clearly had the resoucres to buy gnomes when it said i needed more resources. When i obtained mushrooms , i was allowed to buy them , which was what i guessed was the probem , although they didnt cost mushrooms , so i guess the requirements to buy gnomes need to be looked at (not the actual cost)

Also need a multipler scroller/scale for units

For battles , it seems if you win , you only lose like 1-5 troops or so.
But when you lose, you lose all troops.
Would be better to have a wider range of losses (from wins ) / survivors(from losses)

Cheers
DJ Bnw

Ughh?

i find nowhere to start my game...can anybody tell me? i pressed everykery available bt it doesnt seem to be working,plzzz @.@

Hyptosis responds:

um, that's weird, what screen does it lock up at?

good

Brilliant game but such a slow game really needs a save feature

so much fun!!!

man if i could buy an even more fleshed out version of this i totally would! keep up the good work, just make sure to add a save feature :P

Great Game But

YOu can't really save your progress when you build your town, I did notice, however, that your resources are ... saved? or rather not really saved. I turned it off when I realized there was no save button. Seeing an earlier comment i turned it back on to see if it was true.

Having lost all my progress is ANNOYING, my resources weren't even saved. Nor was any of my crafts. You should fix that.

5 from me for artwork n style and interesting game play (raining frogs made me lul..) but 7 out of 10 starts due to loss of progress :/