An excellent start.
The game is long and enjoyable. I'm fond of the graphics that add on when something is built, and the mechanic of auto-supply works very well. I played this game alongside doing other tasks, as it does indeed take a grand amount of time to progress through the game.
However, I noted that the game seems to have silently divided stages to it, and only the first is provided for. To begin, the random events only pertain to minor gains and losses, and never exceed this random minute pattern. It serves no purpose after the stage of the game where you have built everything, have some resources, and a good 50 hovel/mill/farm. After this, the random events become moot and become pesky as they break up resource flow when you don't notice them for half an hour and can't click them away.
The middle content of the game is gathering an army large enough to send on missions, as mere groups of 100's in troops with plenty of upgrades doesn't seem to get the job done beyond the tiny missions. During middle content, many resources become obscured and greatly lacking is use, to the point where they are just ticking up, never to be looked at again. The trading screen here gains great importance, however even with the quicker tick/trade upgrade that seems to have happened. At this point I have over 200K wood I wish to sell for gold, and gain it at a rate faster then I'm ever able to sell it with the auto-sell. A system for mass selling 5K+ stacks would be nice, as it would greatly cut away some of the time gap. More upgrades for the town would also be nice, such as stone walls, reinforced stone walls, even more improved mines and structures. Perhaps to a point where everything looks sleek and on the same tech level, even if the gains are diminished. [Because honestly I would like something to spend my hoard of half million+ iron,stone,wood,meat, and cheese on.]
If it was not for the Gems and mushrooms that are hardest to obtain, and are the main plunge of my gold supply that keeps me attempting to sell other material to add to it, the game would lack a certain feel of accomplishment.
Regardless, the third stage of the game is where i have hurt my hand clicking on hovel [and other units], to the point where I have 10K plus of them, and wish there was something akin to mountain homes [because there is room for them graphic wise] That cost insane amounts of resources but give 1000 population. [another time gap filler] would grandly help for those with more limited patience.
I have no qualms with the hero system, though sometimes it feels they are merely fluff and nothing more when throwing armies of 20K plus at an event. The other note is that; with such a massive population, should my food supplies not receive negative ticks, to balance out some of the gain from having such an insane population count? If eventually the graphics updated [though I have no complaints about them] Upgraded from middle ages, to industrial, to modern, to imperial, to space age, and then future age. It would feel much more engrossing and satisfying then what the game currently is, even though it is definitely in the bracket of "good" but not without its severe and heavy building blocks of potential. The game could be so much more with a minor survival setting for the town, increased upgrades for troops and buildings. [perhaps a cap on building limit for all of them] and most importantly, resource dumps and extremely high quantity trading.
In finish. I like the game. I am -still- playing it to see if I can get farther. Finished all the upgrades so far, and spend my time buying more clerics, knights, and henchmen. I hope you continue this endeavor and expand upon its strengths while turning its weaknesses into stronger mechanics.
8/10 for excellent game with potential, and minor grievances.