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Reviews for "Guild Dungeons"

No save!!

I'll like this game..., i have plenty resources.., and I wish there's "SAVE GAME" how.,come..? I was going to give you 5 star,but my favorite is Even number., so I'll give you 6 star,as usual.

Hyptosis responds:

Maybe if you could read you'd see why there wasn't.

Interesting

The whole "Experience" kind of save thing was interesting, until a light bulb went on and I just kept reloading the game to build hovels and repeat to build it up.

thats the best i can gice you...

really needs a save of if not a save make it way easier to beat the game...i have played for a little over an hour and havent gotten dogs and i have 50 pig farms and the missions are annoying difficuldty 2 and i havent beaten it... 4 tries

A truly good investment game.

Unfortunately, any game in which managing investments is the core of how well you do always falls fate to the same thing: if you build up enough resources, you'll never be able to spend the "interest" faster than it is accumulated.

The only reason that it *seems* like this is an incorrect statement (at first) is solely because of the trading system you have set up. Technically, yes, I could just buy mushrooms and gems for magi (sorry, i hate saying 'mages' as the plural) and clerics.

However, since gold is not really the end-all, be-all for resources when you get down to it. Stone, iron, and silver are really what I was frustrated at building up. I would convert gold to silver by holding the mouse for minutes at a time and then would tape the left-click on my mouse down over the iron or stone and go read a chapter or two of a book. That's less 'interactive, gaming fun' and more 'really, REALLY wish I had a mini-game to distract me' boredom.

I have zero problems with slow games. But unfortunately, when you hit a certain level of things built (all too easy to achieve within an hour playing), this game doesn't offer anything "extra", as it were. Sure, there's the dungeon-crawling part, the initial appeal of what the game is supposed to be based around. However, I just found I'd always wind up taking WAY too many units and not caring about having lost anything.

With the way the resource accumulation/trading went, it was difficult to gauge what the "moderate" range of units should have been to actually have a risk of losing battles. I figured, "well, if it's this easy to manage my investments, surely the author of this game wanted us to take in 'x' number of units" and "y'know, just to mix it up, I'm going to place distrustful units with ones that hate them and see just how badly I can tear up my own forces".

Well...if you have enough units in-total, nothing bad happens. Like, at all.

While I did waste several hours playing this, most of it wasn't, well, PLAYING it. Of course, if you feel I was just too technically minded and that this game was not intended for people like me, that is more than fair. I totally understand.

I just feel as though this game is a tad bland when you realize it's just a math equation for the first hour that just makes itself easier the longer you have it open.

By the time I said, 'heck with it, I'm closing this' I had over two million experience, had every possible upgrade, 600 pig farms, 7000 hovels, 1000 lumber mills, and we won't even go into the units. Simply put, Mount Helok may as well have been a casual stroll through the local market.

But I *did* laugh at when a couple of henchmen got eaten by, ahem, "rocks", so I definitely appreciated the humor you tried to insert into battle results. But ultimately, it couldn't satisfy my personal hope for a more filling, overall experience.

In closing. It's an excellent example of what a resource accumulation game should be. But after a relatively short time, like every *other* game like it, pretty much plays itself (save the holding down the trade button, which doesn't really help its case at all).

I recommend playing it if you are bored but don't expect it to evolve into a steady screen-watching experience. I wish I could personally bring myself to notch you a bit higher for scoring but I can't get past the inherent flaws that this game genre always boils down to. Sorry. =(

Really like the idea but

The trading is way too slow. I would consider playing this game to the end but it needs a way to enter the number you want to buy, sell, recruit, or send instead of waiting 10 minutes while holding down the button 5000 times. Also, having to trade between gold and silver made it take twice as long to get the resources needed.