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Reviews for "Guild Dungeons"

Funny Quote

I think Christopher Walken is a great actor, but I would NOT recommend building a house without asking anybody how to do it. Electrical fires and collapsing roofs hurt >.<

Back to playing the game!

Very good, but VERY hard!

I loved this flash and being able to manage my own city. There was 1 problem however, the keep. This thing took FOREVER to collect the resources needed to build it. I spent aout an hour just holding in the left mouse button on stone in the trade section. And even though it unlocked extremely strong troops, I just dont know if it was worth it. THEY cost heaps aswell. But this was a very solid game and i enjoyed playing it. Keep it up!!!

Flawed Design

First, I'm glad that you had the gumption to make a management sim. I wish more game makers would take a page from your handbook.

Second, though I'm hugely fond of management sims, this game suffers from a very common design failure in the genre: user choice. Making choices in this game doesn't feel meaningful due to its meaningless number mechanics (What, exactly, is "one meat"?) and ming boggling complexity (why do I have to build 50 lumber yards just to feel like I'm getting enough lumber to have enough adventuring gear to actually tackle a moderate level adventure, and how am I ever supposed to have enough silver without spending a full minute holding a button in the trading screen?).

These mistakes show that you spent more time programming and less time designing your game to be *fun* than you should have.

Your next assignment should ask the question: "How do I make every player choice meaningful," again and again ad infinitum until the game becomes not a micromanagement nightmare but a fun experience.

Nice, simple, fun, but...

the game is fun, there is no doubt about that, but there are a few things I would fix: first the trading, it would be much quicker and more efficient if you put an option to sell in bulk or insert the number of items we wish to sell. Secondly the quests, it is not an important change but it would be more interesting to see a form of animation while a party is on a quest. And lastly a way to speed up the game, I understand that it is a slow paced game, but having to wait forever to gather resources makes people wander away from the game. Overall I give the game an 8 because as I said before, it is fun. Hope you take this into consideration if you ever think of updating the game. :)

Hyptosis responds:

Originally I had intended to show animations of your guys digging, and little cartoon fights in dust clouds, etc, but once I got to the end, and saw just how many variables and options I had provided the player, I knew there would be no way I could animated all of that. I think next time I'll keep it a bit more simple, but try to make it more colorful and alive.

finally beat it.

i finally beat it. took me a while because i misjudged the ranged units. it seems no matter how many nonranged you have, you just get shot down if you dont have enough.

i assume it has 2 factors for victory. one is melee, and one is ranged *magic may also be a factor.

also what determins the power of your melee and ranges are multipliers or stackers. such as the warhorses, and the equipment, not to mention the magic. so in all it was good, though hard to figure out how strong you had to be. i had 200 knights, 250 gnomes, 1300 warriors, and 80 thieves and lost to the last boss. later i went in with 300 knights, 800 gnomes, 1800 warriors, 400 rogues, 100 thieves, 12 clerics, 5 hedge mages and every boost i could get *including hasted arrows* i won.

i really stinks when all of your units die, though the exp helps you get it back really quick. i had 680,000 exp when i won. if i had lost all my units i could have restarted and gotten most of it back pretty quick.

the main issue i had was with mushrooms and gems. i couldnt find a good way of getting them besides trading for gold. and as everyone has stated before, the trade menu is a tad slow, though this makes it last a bit longer, its not less fun because it takes longer, i would have cheated SO bad if it worked faster. buy buy buy SELL SELL *now has 2000 gems mushrooms and fruit* (really the only things that are hard to get in bulk for units i used)

so for what it is i liked it, it wasnt TO hard, and i like broken games, i abused the heck out of it and had fun. thats why i like going on newgrounds, its not so balanced that i have to do it one way for maximum efficiency. it had lost of roads to victory.

oh for people who want to power game. spend your first hour building nothing but hovels and woodmills. you get exp every time you get taxes equal to the amount you get in gold. 1/10 of your population. i was getting 4000 exp every taxday. PLUS you get lots of gold and silver to buy more woodmills and the woodmills give you more hovels that increase your population. spend an hour doing that. and you should have WAY more then enough exp to restart and immediatly buy a keep. using the knights and such you can start blowing the snot out of the stronger dungeons and get gems. using the gems you can get your hands on some good equipment and take on the dragons, i never found a dungeon that gave me mushrooms. but thats how i avoided buying 5000 stones, your exp = all the base resources that arent food and gems when you start. so i start with 600,000 stone. as well as gold, silver, wood, and iron. pretty easy to get an army from that i think. just a lot of clicks.

thanks for the game! it was fun!!!

Hyptosis responds:

You bet, thanks for the feedback and observations. Your tactics are similar to mine when I test the game. There is 1 dungeon that give good mushrooms counts, UP TO 50, but it's random, it says in the description, or maybe the scout report, that there is a lot of fungal growth there. But the dungeons are semi random, sometimes they don't show up and this changes roughly every 10 minutes.

I should have made more mushroom dungeons for sure.