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Reviews for "Guild Dungeons"

Good game wth a great concept, but needs work

This is a fun game, im still playing it to get to the better places. But some tips to help out.
For the trading and troop aspect of the game, instead of having us just hold down a button to gather the stuff we need, if possible, make a system where the player can input the number that they want, and the game will automatically deduct from their economy account. Magic in the game and the weapons did not feel like it had any effect in the game, or it was not as evident when i was playing it. Please make it a option to fire and rehire new heroes. Good luck in yor future endeavors.

Great design is crippled by pricing.

It looks great, plays great, and I've spent a lot more time playing it than I do most Newgrounds games.
... but the fun quickly died once I realized how unbalanced the pricing was.

1st. The double standard of Gold/Silver is too complicated, and it adds a lot of exploitable trades.

2nd. Dungeons don't offer enough incentives. In other words, I might spend 3,000-8,000 silver in order to get 500 silver, a few gold coins, and maybe a gem.

3rd. Gems are too easy to find. They became like a 3rd currency, instead of a rare item.

4th. Most equipment is overpriced. After all, it would take a lot of quests to save up 500+ gems for a mildly useful piece of armor.

5th. Population is useless. They never generate enough gold to be a good source of it, and it's no challenge at all to hold down the mouse button to build more hovels (if you happen, by strange chance, to be in need of people).

6th. Probably my biggest gripe, you can only sell one item at a time. Even holding down the mouse button it still took 5 minutes or so to get the 5,000 stone I needed.

Summing up, it has a great design and lots of little perks (The varied Results descriptions were great.), but its economy is horrible. For example, I built a lot of Lumber farms, then just held down the mouse to sell the Lumber as fast as I could. It was an infinite supply of gold, which in turn led to an infinite supply of silver, which in turn led to an infinite supply of anything I wanted. The game became less about its fantastic exploration aspect (and characters) and more about waiting around holding a mouse button. The whole pricing system needs to be overhauled.

Intersting but...

I really like your idea and the way looks but it needs a lot of work especially in the resource department which is very unbalanced.

Constructive Criticism Concerning Coded Content

Let me just start by saying that this is a pretty good game for the first attempt, but there's a few things I have to wonder why you did a few things the way you did.

First off, the trade system just seems utterly awkward. A quantity box and a drop-down menu to select the resource, then two buttons for buy and sell, seems like a much simpler and more elegant solution, with the added benefit of fewer objects to create for the GUI. Given that you can easily produce lumber faster than you can sell it by holding down the button, the lack of a way to convert resources in bulk becomes the biggest, most annoying bottleneck in the game.

Secondly, being able to scout other locations while your army is in the field would've been useful.

Third, as others have mentioned, the pricing of certain resources on the trade screen leaves me scratching my head. I get that you want the highest-power units in the game to be very hard to get, but c'mon, why would a single mushroom cost almost the entire price of an elite holy knight? Besides that, the buy:sell ratio on the goods is all over the place. There seems like no logic to it, not even based on how easy the goods are to get.

Again, other than those three issues, it seems like a pretty bad-ass game. I'd love to see a Guild Dungeons 2 with at least the bulk-trade fix and whatever other cool upgrades you'd want to throw in.

Too many problems.

The spells dont work. I used the spell to see in the dark and the battle report cmae back that they couldn't see anything. The game itself is very slow, it takes too long to produce: Gold, Silver, Iron, Stone, Lumber, Meat, Fruit, Ale, adn Cheese. You CAN'T produce Mushrooms so you can't hire any mages. They need to go up by more than 2 units, or there should be some way to produce more of them. No matter how many troops I bought I oculdn't get ast the simplest quest. I'd sya if you are sending in 20 battle master, 20 warriors, 5 gladiators, 7 destroyers, 20 henchmen, 10 conscripts, 5 boggin rogues, 5 thumpers, and 5 maulers you should be able to defeat a qest with a dificulty of 3. I'd love to love this game but it has so many problems its just unbareable.