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Reviews for "Hunters - Relic of Stars"

Gotta agree with Jefferson

U should add a btn so when it's held you stand still, so you can aim vertically and stuff. Also more weps, upgrades, and use a thickness of .25 for bg outlines and of at least 1 for foreground elements. It's rare to see this quality of gameplay, but animation quality this bad too. If you need help in the drawing sh!t department, hit me up, or any1 on NG for that matter. I'm currently working on an rpg of my own, but I can take a break to help make some quality stuff on here.

What a pleasant surprise

Oh look, it's a game. I can't say I was expecting much from the maker of "Press Space to Win". But this is fun. Pretty simple, like the old games you are paying tribute to, but still very much enjoyable to play.

The voice acting was decent as well. Even Rina-Chan, who sure as hell can't write, but is an okay actress. D Mac is quite talented. The other two, who are obviously rather obscure, show much promise.

I don't know if this was on purpose, but your artistic style is very rudimentary. Colors, lines, and gradients. Of course this comes secondary to a solid gaming experience, but you could brush up on that.

Pretty darn good

It's great to see you can do serious stuff as well, and do it well. This was actually kind of addicting for me. Some of the later stages were challenging, but sometimes in an odd order - when I got to the warehouse-like part of the stage, that was way harder for me than the boss that came afterward (or maybe it would be more appropriate to call it a miniboss - whatever). Then the game got a bit easy until the final boss, which beat me about 10 times until I actually passed it. The first boss was also a bit easier than the platforming that surrounds it.

One little unnecessarily tough part was in the portion of the game where you teamed up with that one guy. You seemingly arrive at a dead end, and by chance you discover 'oh, that's not a floor, that's an elevator'. It blends in perfectly, which isn't too great. Also, the machine gun feels useless - you don't have to use it at all, and indeed I didn't - there's no knockback when enemies are hit.

I won't spend too much time on the art. I figured people have said enough already. I do realize, however, that it doesn't make the game alone, and in all honesty, you did about as good as I could. Maybe even better. You do have time to improve for future stages, so that's something you might want to consider. Nice talent in the voice-acting department. I especially like the conversations during playtime - they add a lot of atmosphere and dynamics to the game (which is part of the reason why I like Sonic Heroes so much, when few others do). Unlockables are also a plus.

In addition, many nice little touches (thank you for skipping cutscenes if you have to redo portions of the game) demonstrate that you know what you're doing. I can't wait to play the next stages.

Rhete responds:

Thanks for the very detailed review. About the elevator part in particular you made an extremely good point there, I've changed the elevator graphics so they stand out more, to make it more obvious what to do when you reach that room a second time. I'm not sure the update has gone live yet as it needs to get approved, but I posted it last night so hopefully it has.

overall

not a bad game graphics dont make a game whatever the load of idiots will say id rather play this then some of those "greater games" with their stiff controls or are wayy to easy and stuff like that but I have to say even tho you should work on the animation abit it was enjoyable

Damn!