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Reviews for "Hunters - Relic of Stars"

Pretty darn good

It's great to see you can do serious stuff as well, and do it well. This was actually kind of addicting for me. Some of the later stages were challenging, but sometimes in an odd order - when I got to the warehouse-like part of the stage, that was way harder for me than the boss that came afterward (or maybe it would be more appropriate to call it a miniboss - whatever). Then the game got a bit easy until the final boss, which beat me about 10 times until I actually passed it. The first boss was also a bit easier than the platforming that surrounds it.

One little unnecessarily tough part was in the portion of the game where you teamed up with that one guy. You seemingly arrive at a dead end, and by chance you discover 'oh, that's not a floor, that's an elevator'. It blends in perfectly, which isn't too great. Also, the machine gun feels useless - you don't have to use it at all, and indeed I didn't - there's no knockback when enemies are hit.

I won't spend too much time on the art. I figured people have said enough already. I do realize, however, that it doesn't make the game alone, and in all honesty, you did about as good as I could. Maybe even better. You do have time to improve for future stages, so that's something you might want to consider. Nice talent in the voice-acting department. I especially like the conversations during playtime - they add a lot of atmosphere and dynamics to the game (which is part of the reason why I like Sonic Heroes so much, when few others do). Unlockables are also a plus.

In addition, many nice little touches (thank you for skipping cutscenes if you have to redo portions of the game) demonstrate that you know what you're doing. I can't wait to play the next stages.

Rhete responds:

Thanks for the very detailed review. About the elevator part in particular you made an extremely good point there, I've changed the elevator graphics so they stand out more, to make it more obvious what to do when you reach that room a second time. I'm not sure the update has gone live yet as it needs to get approved, but I posted it last night so hopefully it has.

overall

not a bad game graphics dont make a game whatever the load of idiots will say id rather play this then some of those "greater games" with their stiff controls or are wayy to easy and stuff like that but I have to say even tho you should work on the animation abit it was enjoyable

Graphics is a factor

People either give a 4 for its graphics or say that graphics is an unsignificant part of a game. But face the fact, graphics is an important aspect of a game.

A platformer like this can have good control, nice enemy setting, interesting puzzles, ambient music etc. WITH COOL GRAPHICS. However, this game rufuses to use cool graphics. Therefore, rating -2.

Another big red "but", there is nothing to bitch about apart from the graphics. Still a great 5/5.

commander keen

reminds me a bit of the old commander keen games
wich were terribly hard tough, but this game has the same feel

keep it up

Fun up to a point

It seems in these times the children have become spoiled with easy controls and excessive graphics that ultimately devalue the real fun factor of a game. Ive always preferred game-play over graphics and although this game looks like it was made with the most basic of art programs, the controls and game play are perfect. The only problem i had was a setting in of boredom after going room to room jumping on platforms. too much repetition can kill a game, and i would suggest adding more types of hazards to avoid. Also other than for self satisfaction, theres no purpose to defeat the baddies since they re spawn next screen no matter what. As for the voice sync, it was completely expected with the game having a japanese vibe that it didnt match perfectly. These other people are just lacking extrinsic knowledge about things to make a proper comment on it.