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Reviews for "Crazy Craft"

average

nothing good nothing bad too easy

Wow

The idea is great, but like Arauna said this is really rushed. You announced this very game a few days ago if I remember correctly and a few people noticed and pointed out the randomness when attacking an enemy or ramming a wall, as you usually end upside down and getting a failed run. Why didn't you spent more time tweaking a bit the physics or the enemies or... something?

I mean, look at the walkthrough, and search for level 20. I was absolutely amazed at the way of "beating" the level, not mentioning the futility of trying it at a slow computer. If you give that physics edge allow us to poke here and there and be able to control the machines, with limited gas for that matter or something. Either that or focus more on the puzzle side of the game, it's annoying to look for some help and discover the official walkthrough showing a cheatjump way of beating certain stuff...

not half bad

its a pretty good game, though it does get a little boring after a while. the bulidin screen could use a little more work. it seem to be a little glitchy for me. the music is nice, but it gets a little repetative after a while. the game play was pretty good, all it needs is maybe a little more flair to it. all in all, nice job. just a little more work.

Introductions to the levels...

I really think there shouldn't be an introduction to the level everytime you start

A mini-map should solve that problem

Quite Lacking

I like the idea you were going for, but the vehicle creation is flawed and frustrating. Vehicles that look like they're attached come apart when put on the track, and there's no way to really gauge whether it'll work until it doesn't. Also, some type of control on the speed would be helpful. Try to bring in elements from games that are all about maneuvering over obstacles would help this a little. Just needs a little improvement here and there and it would be better.