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Reviews for "Crazy Craft"

it was ok

i mean it was not too bad of a game but i found it to be tedious after about level 7, sorry just didn't enjoy it that much personally, maybe add something else to it, its a little boring as it is.

Meh

Too many puzzle require genious/crazy level of intelligence to do.. in other words; solution is way too complicated and hard/impossible to be doable in a reasonable time. Bad.

Too slow gameplay. Restarting should make you go straight to vehicle building.

We should be able to rotate some parts.

We should get explanation bubble on some parts, or stats. more information needed.

Good idea of a game, but it just doesnt work as it is.

Also, on NG you should release your games in english (and offer the choice of different languages) .. the idea here is that you need to "know your target audience" because if people cant understand the french instructions (wich i do, since i speak french) .. they wont bother playing.

Meh

This game was pretty boring. The music was bland, the graphics were decent, but the main problem was the gameplay. It's simply very boring. I think the main problem is that we can't control the vehicle. The idea of building a vehicle is not enough to support a whole game, we need to be able to control it as well.

GLITCHES GLITCHES GLITCHES

this game is full of glitches....
a sandbox-mode is missing....i wanna build my own ultimate-tank!!!!!!
and also a level-editor is missing !!!!
frustrating but g not so bad...the main-idea is good

hope there'll be a sequel

Wow

The idea is great, but like Arauna said this is really rushed. You announced this very game a few days ago if I remember correctly and a few people noticed and pointed out the randomness when attacking an enemy or ramming a wall, as you usually end upside down and getting a failed run. Why didn't you spent more time tweaking a bit the physics or the enemies or... something?

I mean, look at the walkthrough, and search for level 20. I was absolutely amazed at the way of "beating" the level, not mentioning the futility of trying it at a slow computer. If you give that physics edge allow us to poke here and there and be able to control the machines, with limited gas for that matter or something. Either that or focus more on the puzzle side of the game, it's annoying to look for some help and discover the official walkthrough showing a cheatjump way of beating certain stuff...