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Reviews for "Crazy Craft"

it starts off fun,

But then rather than growing into a gam that rewards creativity and has lots of solutions, Each lever has one VERY precise solution, where if you don't position all the parts correctly it flips over, or the tank gets you or whatever. nice Idea, Terrible implementation.

Nice idea, but...

...it needs some real work:

- The restart should be instant. Even if you press the skip button (which isn't easy to see) the whole thing still takes much too long, especially seeing as it is often a matter of trial-and-error and moving the wheel a few milimeters to see if it works.

- There really should be a way to de-select something I'm holding or get rid of a piece that was previously selected without restarting the whole build process.

- Given how inexact the build process is, you really shouldn't have to be so spot-on to succeed. Often moving the wheel literally only a milimeter to the right or left changes it from a complete failure to a success...

- There really should be something that lets you know if a wheel is attached. Say, have it go red like it does if it overlaps a bar if it is placed so that it isn't hooked up.

Teringzooi

echt een kut spel !!

the artist will understand

some silly design choices

Bugs kill it, level 9 is a bitch, you need to have the car hit the wall at just the right angle, its stupid.

the really long restart sucks, instant would be much better. the inability to deselect a part needs to be addressed. the work area needs to be looked at again, the number of levels where you really need to move the part right to the edge of the construction area is rediculous

all in all, good potential but needs to be looked at again to be great

Bad game, good concept

The idea behind the game is nice, and its fun to play for a little while, until you see all the bugs that are affecting this game. Like people have mentioned before when you select an item you cant place it back without pressing the restart button and sometimes the big black wheel jerks about for no reason. I'd give you a B for effort but E for end product, I think if you reworked the game addressing these issues it could be a great game.