good music :)
i didnt care much for the gameplay itself. I loved the idea, and the concept and the world, but it got tedious and too much like a chore than game. Make a Theia 2 regardless!!
good music :)
i didnt care much for the gameplay itself. I loved the idea, and the concept and the world, but it got tedious and too much like a chore than game. Make a Theia 2 regardless!!
Interesting.
Very Dr. Seuss. If it wasn't so obnoxious I might have actually played it all the way through...
Things that I found to be less than satisfactory included the movement speed and a general inability to stop exactly where I wanted to... The main character seemed to be in just the right place, then i would stop walking and he would snap back about half a step, making it harder to push objects around in a timely manner.
Cool concept, cool graphics, kinda poor execution.
ME ANGWEE
I see absolutely no way to beat level 11 besides hacking. Physics can be a little gay at times. Graphics good. Pissed off at level 11.
Great Aesthetics, Okay Mechanics
The game looks wonderful, but there are severe issues that prevent it from being a classic.
1. The character moves too slowly, making even the simplest of levels take way longer than neccesary.
2. The character animations, when going into the ground, take just a second too long, which gets frustrating fast.
3. Having the "Suicide" key so close to the controls is a perfect recipe for accidental deaths when one was only hoping to go into the ground. It would be better if it were the "P" key or something.
4. Password systems seem quaint. Saves, auto or otherwise, are the norm now for a good reason.
5. Having to learn by dying is not particularly fun. Having to lose a life to, for instance, figure out that Slappers won't hit you if there's a rock in front of them (something that doesn't make intuitive sense as they are wider than the friggin' rock) feels like I'm being punished for something that wasn't explained to me.
Again, the art was wonderful, but there are some gameplay issues. I would love to play the sequel though.
Controls...
The animation work, story, and music are all wonderful. But as with a lot of games, crappy controls killed it for me. I found it difficult to navigate around obstacles, or in underground mode, to see where I was going. There is at least one thing you can do to fix this. Change the free-walking style to more of a grid-snap. This way the character won't get caught up on obstacles, and it won't make navigating nearly as frustrating as I found it to be.
Another thing I disliked about this game was the gauntlet of enemies on one of the levels. The control work made this pure luck and guesswork. Hardly a puzzle, in my opinion. If at all possible you should remove levels like this and throw in actual challenges, and not just mind-numbing frustration.
Overall, I give 6/10 because of the animation, music, and story. Better controls would have made this game much more bearable. (I didn't bother playing to even the first boss.)