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Reviews for "Theia"

didn't really like it

it's a nice idea but the puzzle's were annoying and movement was a bitch

hmmmm

Somewhat interesting story line concept. as far as gameplay goes, this is an exact copy of the original game boy game "Mole Mania".

Toonimated responds:

woah

we should have the exact brain as that game developer cuz we havent ever played it and its an exact copy D:

creeeeepy

it's not bad

but it's just not that great. the art is super though, and is very nice looking, my congratulations on that.

everything else though, has been done before. the controls are infuriating, the dig idea is more like a gimmick, and the game dosen't get any better.

better luck with your next flash, i'll be looking for it

THREE

the first thing: isn't the power of three event supposed to have 3 different newgrounds users colaberating together to make 1 game? also, is tho only 3 in this game the 3 bosses, because if so, that's kinda... weak. I've only gotten to level nine though, but most of the other POT games had an immediate sense of three. as for the game itself: nice concept. kinda difficult at times, but fun.

Not too bad...

Theia reminds me of certain strange American animations that were done during the 60s, 70s or 80s. One in particular comes to mind, Wizards, created by Ralph Bakshi. The cute characters and the "help the earth" themes seem to be there.

The game itself however is sorely lacking. While puzzle games are designed to be figured out, there are certain techniques which should be given freely to the player, such as ideas about how to sneak around a monster, or at the very least an idea of what each monster does.

It seems kind of a waste of time to bother with lives. The music was gorgeous though and seemed to promote the themes. My sentiments echoes those of other reviewers, in that without a degree of intuitiveness or maybe a hint dropped here or there, the game proves too frustrating to play.