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Reviews for "Theia"

Nice idea.

But it´s slow and it´s pretty annoying to start a lvl over if you fail one of the last slappers because you got stuck..

And those guys who 0-bomb because they can't run it? You fail! I have firefox, i have flash updated. Think about it this way, if the game doesn't run on your system, its your system that fails!

Pretty art, lovely music

But i have to agree with the others :/ the execution was bad. I had to stop at level ten because i kept getting stuck on the walls with the rock when i wasn't even close to them. A wonderful idea though :D i'd love to see an improved version.

Like many others, I am discontent...

Although an excellent puzzle game in the sense that there are certain paths to take to pass a level, some of these paths are ridiculously difficult to take, requiring split-second timing, exploiting glitches or sheer dumb luck. Often finding the right combination of the above would require death after death, minute after minute, of trying to get it *just* right. While a good idea, it was not particularly satisfying. If a sequel is to come, I hope that there are fewer invisible walls (above and underground, requiring precise positioning to walk past) and fewer timing-based puzzles. Pure logic will be satisfying enough for me, I think.

~VelvetDarkRocks~

Eh..

I couldn't get past the animation, reminded me of loony toons to be honest with you, someone used a good word in the reviews, it was a bit awkward. But, still, a fun idea, just needs some adjustments, you're on the right track.

6/10 3/5

I cannot understate how bad the controls are.

This is an excellent concept. It truly is. And it has so much going for it, from the creative character designs to the luscious graphics and beautiful music. BUT, all of that is undermined by some of the sloppiest controls and frustratingly bad hit detection ever to appear in a flash game. North-South movement is far too slow compared to east-west movement, even considering that it's not a true top-down view. Movable boulders won't budge unless you're right in the center. Bubbas (those big orange guys) can kill you even when you're standing just north of where their hands hit. And Level 9 was certainly a nightmare to get through, considering that it is extremely likely that you'll get caught on the edge of a crystal even when your path is approximately 95% unblocked.

And all of this especially saddens me because this looks like it could have been an incredible game, but all of these glitches compound until all the fun is sucked out of it. If you decide to make a sequel to this game, you must, you ABSOLUTELY MUST, fix these problems.