I Suggest You Read This
I only gave this game five stars because it fell short in many aspect, but I can respect an honest attempt and potential. The artwork was good. I thought it added an element of mystery to the game. I assume this was your goal. However, without sound effects, the sense of mystery seemed "muted" (forgive the pun).
Also, there was no strategy to the kills. It seemed like all I had to do was mindlessly shoot as many people as I could, hide if needed, then kill the rest. Possibly add some boulders held up by sticks that I would have to shoot. Or maybe add routes for the guards, so I have to shoot when the others aren't looking.
Finally, I'm not sure what the point of the narrator was, but it became extremely annoying. Listening to his very monotonous voice drone on about the psychology of war was literally unbearable. I skipped most of the cut-scenes and more than likely missed a lot of the story. If you have a message you want to get across, then dedicate something to that message. Don't just carelessly throw it into a game and expect people to sit through it while they're waiting to play. Just a thought
Thank you for reading and I hope this helps with further submissions.