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Reviews for "Stoneage Assassin 2"

Well Done

A unique take (from a story perspective at least) on the assassin type shooter. I really dig the art style on this and the challenge is well balanced I think. However mission 7 really feels more like just a trial and error mission. Also some sort of score or accuracy rating after each mission (even if it doesn't impact things) might give people a reason to play again and do better. As it stands it's really just a one time play game.

Pretty Good

Good story line. Game play wasn't very hard, but the story kept me playing it.

Excellent Story and Concept!

I give this a high mark not because of presentation, but depth and concept of the game. The level and detail of the game could be improved, no doubt. But the story and explanation is quite good in my opinion. I would suggest changing the voice of the narrator since it kind of ruins the atmosphere/mood of the game. It seems too cliched or overplayed. A normal serious voice would have been fine. Overall good job!

Cinematics need to be longer and ended properly.

The storyline and concept is bearable, but the cinematics need to be ended more dramatically. Most of the time, the echoes of the narrator will be cut off, ruining the scene. You should make the cinematics longer, or it gets dull to read the mission briefings everytime.
Also, the levels seem to be nearly the same. Only the last two levels are unique. The rest are just 'kill the guards' rather than 'assasinate this specific target'(That's why its called 'Stoneage Assasin', no?) . Although the second-last level was more to an assasin mission, you could make more of the levels have different targets, more gameplay, etc.
That aside, I like how you thought of this idea, but you should make more stoneage-like gameplay, other than the old-style bow. A mute feature would be nice too. The shooting countdown was interesting, too.

I liked it..

Until the ending. Hey! That's just unfair!