Well done
ive been looking for a good online card game for a while, and now i've found it. Fun to play, unique and fresh rules, and addicting. seriously you should get this published as a TCG. (Applaud)
Well done
ive been looking for a good online card game for a while, and now i've found it. Fun to play, unique and fresh rules, and addicting. seriously you should get this published as a TCG. (Applaud)
INCREDIBLE!!!!
Have been playing this for Days.. 2 year old game be nice if there was an update or a 3.0 soon
Only complaint, seemed the 21-30 levels were much easier than the first 20, I've beat the game several times now, needs a difficulty increase
CLATTA...VERATTA...NICcuuu... :D
GIMMY SOME SHUGER, BABBY!
Tham movie is awesom! 'Army of Darkness'.
This is getting better and better!
The new special abilities of the monsters are a nice touch.
Any ETA on when we can expect to see those further changes?
One thing I still find somewhat bothersome is the fact that the computer often makes really dumb plays, like playing healing cards when he's at full health, banishing/dispel cards when I have nothing in play to dispel, or even playing an attack card when my creature's counter attack will automatically kill him. While this, of course makes the game a bit easier (just a bit) it also reinforces the notion that winning or losing is not determined by a good strategy, but just by pure luck.
And "luck" is what the computer seems to have the mother lode of...
Yes, I am aware that this is probably a subjective observation, but it does seem like the computer just keeps getting exactly the cards it needs in any given situation.
Also, it seems like the computer never ever uses the Discard function. It would rather play a card that has no effect, but costs it Sanity, rather than discard the same card and gain sanity for it...
Oh, and please try to find new pictures for Blast 'Em! and Tommy Gun. The other cards' artwork is really cool, and in some cases even seems to fit the style of thegame better than the FFG art you had used before. But these two really stand out of the crowd, and not in a good way!
fun game, with some problems
I've been enjoying the first version of this game for a long time now, and am pleased to have found this improved version :-) It's great fun, and the lovecraftian theme taps into the player's memories of HPL's many stories.
There are some problems, however. First, there is a bug affecting the scores page (screenshot here):
http://www.ciar.org/ttk/public/bug.20 10-06-12.2248.png
Second, the opponent AI is pretty abyssmal. It plays creature cards while xenophobic, plays manuscript cards while schizophrenic, and plays light damage cards when the player's creature's counterstroke will kill it. It shouldn't be hard to detect these conditions and refrain from playing useless or counterproductive cards.
These problems will not stop me from playing and enjoying the game, of course :-) two big thumbs up for Necronomicon 2.0!