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Reviews for "The Necronomicon 2.0"

good update

the new cards and artwork was great
the changes to cards was generally good
like i said about the first version, its a dark version of the game 'maganic wars' with some interesting additions/removals (sanity/insanity, the creatures and how they act as opposed to just the counter attack, and the lack of the rune power up/super saiyan and the items)
as it is currently... this game is fantastic and really wouldnt need to be changed/updated
a lot of people are asking for a deck editor, in theory it sounds good, but in general it would be abused and used to create devastating decks that make the game too easy
you would need to balance them by a) limiting the number of duplictae cards that are allowed in the deck, b) creating a point system with a value for each card (better cards have a higher point value) so that players need to reach both a minimum card amount as well as a maximum point amount so they dont load up on powerful cards and c) make sure that the computer opponent is using the same deck as the player
and you would need to atleast double the amount of cards in the game
also an online multiplayer would be simply epic, either allowing players to battle and compare decks or force them to use the same deck, and a deck viewer/trade mode

back to this game, it is still mostly based on luck but it also has a good portion of strategy invloved. there is rarely a situation that cant be won with a good strategy. it is challenging and addictive, an excellent combination
9/10 just because like i said it is basically a dark copy of maganic wars, whether you intended it to be that way or not
any additions stated are not necessary IMO but would definately elevate this game to epic heights

Nice new feature!

I wouldn't say a 2.0, maybe a 1.5 but still a lot better and still keeps me interested!
Keep up the good work! I hope this inspires an actual app you can play on the computer!

And click click pow is an idiot, demon oppression? Get real.

All Hail Cthulhu!

The rules sure beat the old one, but i think the art is a little iffy, compared to the first one. Still a good game though.

Excellent

I found a bug though, the Mad Experiment card doesn't work properly. I used it right at the start of a game, and all it did was summon a shoggoth. No insanity, no extra arcane or defence.

On another note, I think the dispelling cards really need some adjustment. You can spend several rounds building up your stats, and one lucky card can wipe it all away. It's too much

Rather than completely removing opponent's arcane or defence, they should just reduce it by a set number. Like dispel could remove unvuln, and decrease opponent defence by 3 or so. That would make things fairer, I think.

Lots of fun

Great card game - love just reading the cards and enjoying the artwork. Could use an update to fix a few typos; "card's" should be "cards" etc... and a new version with more cards would be cool. The AI does foolish things once in a while, such as using a lot of summon cards while xenophobic, but it could be part of some overall strategy to get rid of extra cards (instead of discarding). Great work, liked the challenge mode as well. Looking forward to the next one.