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Reviews for "Witching Hour"

Bewitched!

The music was a nice touch, as well as the sound effects, it was there without getting annoying or repetitive. The graphics were awesome, the enemies and smoke effects were especially good. Though the game play did get a little repetitive, seeing essentially the same boss every round was a little disappointing. I would've loved to see some 'magical' power-ups too, they might break the repetitive cycle. The enemies weren't quite as repetitive, even if you only used a little pallet swapping and resizing. The witch was cute, but maybe I have a dirty mind because every time I looked at the way she clutched the broom... well yeah it looked a little like something else. Heh heh

The only other suggestions I have... maybe a highscore board, I got 149500 I believe, and perhaps adding a portrait of said cute witch we're flying around between rounds or at the main menu.

WarpZone responds:

Thanks for the suggestions, Darmoth. They're all pretty good ones. Right now the plan is to focus on powerups first, then upon making the gameplay more meaningful, then upon further diversifying the levels and adding new content. Extra eye candy comes last. The game is already pretty enough.

I wish I'd had this kind of feedback when I was working on the game. I thought getting lots of opinions would save me from making these kinds of mistakes. Next time I'll be sure and go through NG Alphas so the feedback I get is coming from you guys, my audience.

Good, but easy

I'm afraid this was pretty easy. I never took more than two hits on a level, and I only let one enemy slip past me during the whole game. My final score was over 150000.
Anyway, the witch was cute instead of hag-like, and the 3D enemies with smoke looked pretty cool. The thing that threw me for a loop though was how the green and red enemies emitted grey smoke like everything else. I think it would be better if their smoke had greenish and redish hues, repectivly.
Now for the boss. I liked how the boss used visual cues before his attack, to let you know how to dodge. However, the fact that he simply used bigger versions of the same, easy-to-dodge attacks all game lost points with me. However, I appreciate that my attacks do not simply hit the bosses arm, but rather they keep going until the hit its chest.
So to put it in a nutshell, it was good, could use some improvements, and this gets an 8/10, 4/5. Hope the next one is even better =)

WarpZone responds:

Thanks for the feedback. Higher difficulty is certianly on the roadmap. Not just by spawning more shots or making the enemies tougher, though that's sure to be part of it, but by requiring more from the player than just moving around while holding down the button.

After that, I plan on enhancing the bosses and adding other content to help diversify the different levels. Graphical enhancements are last on the list.

I agree that the smoke would be better if it matched the colors of the enemies. In fact, the original design for this game called for multiple fog effects, but fog slows down most any computer, so I decided I'd better limit it to one layer of fog, or even none at all. I might try making all the enemies in a particular level be red or green, which would let me change the fog effect, too.

Very nice

I liked the music and the game play a lot. It was calm and relaxing, which is good to see in NG. There isn't enough if you ask me.

However, I did feel the game was a little to easy and need a bit more of a challenge. Like making is so you don't regenerate after every level. That by its self would make this a bit harder.

great game

needs different music for each level and bosses too
some power ups would be great too
but a damn good start

pretty good

I agree that it was waaay to easy. But the graphics were great. Honostly, after reading the authors comments and seeing that there was no story, i wasnt expecting much from the game. BUT....it was actually kinda fun. i usually pay atention to small details so i am glad that you did things like add a smoke effect for the enemies, put some houses on the ground, and give the witch a glow effect.

This game has some great potential. Add more levels, an upgrade system, more enemy types, and bosses other than that one half skeleton, and you would have an amazing game. I really hope to see an upgraded version of this someday.

Im giving you an 8/10 and a 4/5
3 stars for the graphics, 3 for the music, 1 for the gameplay, and 1 for the potential.